Pastel Community Game project and discussion

The Abacus
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Re: Pastel Community Game project and discussion

Post by The Abacus »

OnyxIonVortex wrote:How's that more realistic?
Harnessing energy from an organism would require a constant supply of food and would be highly impractical.
OnyxIonVortex wrote:Anyways, if we're gonna set it in an alternate reality, there's no need for the plot elements to be realistic, only verosimile and self-consistent.
I know but even if such things were possible, they wouldn't happen. (It's just something that bothers me – you don't have to listen to what I say)
Balance is imperative; without it, total collapse and destruction is imminent.
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Vortex
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Re: Pastel Community Game project and discussion

Post by Vortex »

The Abacus wrote:
OnyxIonVortex wrote:How's that more realistic?
Harnessing energy from an organism would require a constant supply of food and would be highly impractical.
Well, I was referring to the "dark forces" Kakama mentioned.
The Abacus wrote:
OnyxIonVortex wrote:Anyways, if we're gonna set it in an alternate reality, there's no need for the plot elements to be realistic, only verosimile and self-consistent.
I know but even if such things were possible, they wouldn't happen. (It's just something that bothers me – you don't have to listen to what I say)
Well, I wanna understand your point of view, after all we're gonna work together in the project :) Why would they not happen?
The Abacus
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Re: Pastel Community Game project and discussion

Post by The Abacus »

OnyxIonVortex wrote:
The Abacus wrote:
OnyxIonVortex wrote:How's that more realistic?
Harnessing energy from an organism would require a constant supply of food and would be highly impractical.
Well, I was referring to the "dark forces" Kakama mentioned.
Oh, I wasn't quite sure what he was referring to XD
OnyxIonVortex wrote:Why would they not happen?
If I'm the only one complaining and slowing down progress
Balance is imperative; without it, total collapse and destruction is imminent.
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Vortex
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Re: Pastel Community Game project and discussion

Post by Vortex »

Oh... ok.
Boingo
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Re: Pastel Community Game project and discussion

Post by Boingo »

Hurmmm...something happened while I was away...

Drat,this process is so difficult.
Boingo
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Re: Pastel Community Game project and discussion

Post by Boingo »

Hey, vortex.
You know how you gave us some sample pieces of what you can do with expression thingy?
And I'm pretty sure you can work with Vector now, right..
So...could you attempt another?
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Vortex
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Re: Pastel Community Game project and discussion

Post by Vortex »

Yes, of course! FINALLY! :D
What do you want me to do?
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Vortex
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Re: Pastel Community Game project and discussion

Post by Vortex »

...and well?
Boingo
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Re: Pastel Community Game project and discussion

Post by Boingo »

Sorry, was asleep. :mrgreen:
Urm...is this too difficult or will take way too long? (i can wait though ;) )
Image

You know, this is how the final creation stage should work.
Hand-drawers sketch sketches from the storyboard, then hand them on to the ones who have the apps that can get the quality we need...and then they get handed on.

Also: all the puzzles and rooms will have to be in the same setting as the game. Good games have puzzles that apply to the settings, (unless your game is called submachine. then it doesn't matter. :) )
Last edited by Boingo on 04 Jul 2013 20:56, edited 1 time in total.
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Vortex
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Re: Pastel Community Game project and discussion

Post by Vortex »

I'll see what I can do :)
btw, a big THANK YOU for giving me something to work in. My drawing skills were already rusting XD
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