Submachine 2: the Lighthouse
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Re: Submachine 2: the Lighthouse
The Edge was totally not-causing-fear.
When I played it, I didn't feel fear. Maybe because Edge's Defence was so easy to shut down (that conflicts with notes, that saying that it would "lock you up inside" and you will die). Maybe because we have already seen Lighthouse, Loop, and others deadly places...
When I played it, I didn't feel fear. Maybe because Edge's Defence was so easy to shut down (that conflicts with notes, that saying that it would "lock you up inside" and you will die). Maybe because we have already seen Lighthouse, Loop, and others deadly places...
- ENIHCAMBUS
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Re: Submachine 2: the Lighthouse
Actually Sub2 is creepy because of "Ring" references. Why do you not ask Matuesz to make a creepy game one day?Sublevel 102 wrote:I again replayed Lighthouse, and now I suddenly understand that it is the most creepy game in series and among others flash games...
I again and again feel inexplicable fear, when I play it.
Oh, I so want to feel the same feelings in upcoming Sub9 and Sub10!
Wait. Daymare Town is a creepy game.
ENIHCAMBUS: State of the Art Scanning!
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Re: Submachine 2: the Lighthouse
Not for me. Because I never watched Ring.Actually Sub2 is creepy because of "Ring" references
No. (At least for me)Wait. Daymare Town is a creepy game.
Re: Submachine 2: the Lighthouse
That doesn't mean that the references can't have that effect on you. Not knowing a thing doesn't prevent you from not feeling it.Not for me. Because I never watched Ring.
Maybe if you watched the movie you would feel some of the creepiness of sub2 (I haven't watched it either).
It is EXTREMELY creepy for me sometimes. If it was a nightmare town with dark colors, I'd probably have screamed the first times playing... especially with the Librarian suddenly appearing and all that XDSublevel 102 wrote:No. (At least for me)
Sub7 has a good contrast, on the one hand some places and ambients are relaxing, but on the other hand, it manages to keep you in tension throughout the game (especially at the Liz's Ship). Relaxing chords spotted with dissonances at times, ThumpMonks did a good job theresubmachine 2 did have that creepy vibe to it, even with the ambient turned off. submachine 7 also registers on that creepy scale, especially the menu ambient... its like someone screaming...
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Re: Submachine 2: the Lighthouse
I've never even heard of Ring, unless you are referring to Lord of the Rings.Vortex wrote:I haven't watched it either
Yeah, I like a balance. The balanced environments, in my opinion, are the best part of submachine. I've played many creepy PNC games and many non-creepy PNC games, but none do a better a job at balancing the two than submachine (and DMT3)WiQ wrote:Yeah, more of something like that.
If he wanted to add something spooky, but not major spooky...
He could add something like the notes in Sub6.
The idea that there were at least 5 before us
and some of them had either suffered the faith of whatever the Protocol is,
Or killed themselves,
Or vanish without leaving a trace as to what happen to them.
I think DMT3 is the best because it reaches a balance better than the others (in my opinion)Vortex wrote:It is EXTREMELY creepy for me sometimes. If it was a nightmare town with dark colors, I'd probably have screamed the first times playing... especially with the Librarian suddenly appearing and all that XD
Never looked at it like that before.Gemini wrote:submachine 7 also registers on that creepy scale, especially the menu ambient... its like someone screaming...
Balance is imperative; without it, total collapse and destruction is imminent.
Re: Submachine 2: the Lighthouse
http://en.wikipedia.org/wiki/The_Ring_(2002_film)The Abacus wrote:I've never even heard of Ring, unless you are referring to Lord of the Rings.Vortex wrote:I haven't watched it either
Yeah, I think so too.The Abacus wrote:Yeah, I like a balance. The balanced environments, in my opinion, are the best part of submachine. I've played many creepy PNC games and many non-creepy PNC games, but none do a better a job at balancing the two than submachine (and DMT3)WiQ wrote:Yeah, more of something like that.
If he wanted to add something spooky, but not major spooky...
He could add something like the notes in Sub6.
The idea that there were at least 5 before us
and some of them had either suffered the faith of whatever the Protocol is,
Or killed themselves,
Or vanish without leaving a trace as to what happen to them.
I think DMT3 is the best because it reaches a balance better than the others (in my opinion)Vortex wrote:It is EXTREMELY creepy for me sometimes. If it was a nightmare town with dark colors, I'd probably have screamed the first times playing... especially with the Librarian suddenly appearing and all that XD
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Re: Submachine 2: the Lighthouse
ThanksOnyxIonVortex wrote:http://en.wikipedia.org/wiki/The_Ring_(2002_film)The Abacus wrote:I've never even heard of Ring, unless you are referring to Lord of the Rings.Vortex wrote:I haven't watched it either
Balance is imperative; without it, total collapse and destruction is imminent.
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Re: Submachine 2: the Lighthouse
Sub7? O_osubmachine 7 also registers on that creepy scale,
Are you serious? It is the most relaxing game in series.
- The Kakama
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Re: Submachine 2: the Lighthouse
I agree. The only part that was remotely scary would have been Liz's ship.Are you serious? It is the most relaxing game in series.
Is this my final form?
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Re: Submachine 2: the Lighthouse
I found that sub7 had a peaceful atmosphere, but did you read the next part of what Gemini said? :
Gemini wrote:the menu ambient... its like someone screaming...
Balance is imperative; without it, total collapse and destruction is imminent.