Submachine 8: the Plan
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- subnet traveller
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Re: Submachine 8: the Plan
Where is this annotation usually put? I don't recall seeing any for any game...
Re: Submachine 8: the Plan
On pastel portal http://www.pastelportal.com/stories/flash-games/Rooster5man wrote:Where is this annotation usually put? I don't recall seeing any for any game...
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- subnet traveller
- Posts: 1459
- Joined: 03 Dec 2012 19:46
Re: Submachine 8: the Plan
Oh I see! Well he might not have thought it was necessary
Re: Submachine 8: the Plan
I dislikes this part.
I always felt something's wrong about it.
Gameplay-great
Art-great
Plot-mysterious as always
Puzzles-like always good
So what is wrong?
It took me some time, but I finally noticed what bothers me.
Locations
Locations without purpose.
Locations unconnected to the plot.
Locations that I don't know who made them. Why. When. What are they.
It is no clue. Puzzles, and what we do here aren't connected to what are they. It would not change anything if the game was set somewhere else.
To that point we always had at least small explanations what are the locations, and why are we exploring them. And now...
I always felt something's wrong about it.
Gameplay-great
Art-great
Plot-mysterious as always
Puzzles-like always good
So what is wrong?
It took me some time, but I finally noticed what bothers me.
Locations
Locations without purpose.
Locations unconnected to the plot.
Locations that I don't know who made them. Why. When. What are they.
It is no clue. Puzzles, and what we do here aren't connected to what are they. It would not change anything if the game was set somewhere else.
To that point we always had at least small explanations what are the locations, and why are we exploring them. And now...
Re: Submachine 8: the Plan
I have a similar feeling about the locations. They're just thrown there without an explanation, they seem just randomly chosen rather than related to anything.
Re: Submachine 8: the Plan
Yeah, that's what I'm talking about.
In every other aspect-game's awesome.
Also in previous comment... was I speaking like WiQ? I don't want to steal his way of making comments.
In every other aspect-game's awesome.
Also in previous comment... was I speaking like WiQ? I don't want to steal his way of making comments.
Re: Submachine 8: the Plan
No... why? I don't see any similarity.
- WorldisQuiet5256
- karma portal traveller
- Posts: 5667
- Joined: 03 Dec 2012 17:56
- Location: 966 - Quiet Rooms - WiQ
Re: Submachine 8: the Plan
I don't think it was a big problem for me, locations aren't that important.
The Bringer of Death
Re: Submachine 8: the Plan
Disagree, locations are very important, they build atmosphere.