The Grand Pastel Forum HUNGER GAMES

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Jatsko
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Re: The Grand Pastel Forum HUNGER GAMES

Post by Jatsko »

Question:

How exactly does this work? (I'm assuming the generator is random for who gets killed and who survives)

Does the program spit back results like 1 kills 2, 3 stays alive, 4 and 5 kill 6, etc. and then you are able to edit the descriptions to your will? B/c I'm kinda interested as to how that works.
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ThunderDasher
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Re: The Grand Pastel Forum HUNGER GAMES

Post by ThunderDasher »

Jatsko wrote:Question:

How exactly does this work? (I'm assuming the generator is random for who gets killed and who survives)

Does the program spit back results like 1 kills 2, 3 stays alive, 4 and 5 kill 6, etc. and then you are able to edit the descriptions to your will? B/c I'm kinda interested as to how that works.
You punch in names and pictures for each character, and they'll be the subjects of each action through the game.

The actions can be customized in a menu, allowing you to fine tune your events. They come in two flavours: "lethal" events and "normal" events. Speaking strictly, only lethal events impact the game at all. Normal events (ie. Player1 gathers food, hunts for pterodactyls, sleeps by a campfire, takes a chug from a bottle of karmic water, has wild and passionate love with Player2, etc) do not seem to affect the game's chances at all, no matter how many explosives, lances or daggers the character has picked up.

The game apparently picks the available events at random, from both "normal" and "lethal" events, and then tosses random characters on those. You can add or remove the standard events and have a game with only five actions, or five hundred, and change descriptions to the weirdest stuff (I wonder how many folks will watch Mat's art stream in this game...), but the game selects everything at random.

The lethal events work as this: "Player1 impales Player2 with a lance". In this case, you set how many player will kill (those are awarded kills at the statistics) and how many are killed (those are... well, take a guess) in a specific tab when creating the event. That's how the "Player1, Player2 and Player3 gang-bang on Player4" work. In case you write something wrong in those events (ie. two players are killed by Player1, but you only write it as "Player1 kills Player2"), nothing seems to happen. It also allows you to specify each player's gender as "Player1 check his/her watch", and the game automatically sets the gender.

TL;DR Each available action will pick characters at random based on its description. Only lethal actions actually impact the game, everything else is flavour text.
"...But I shall forgive you. There are some things in life that cannot be achieved." ~Wise man
NOT CHANGING THIS SIG UNTIL SUBMACHINE: THE FARM COMES OUT, which is never :/
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Re: The Grand Pastel Forum HUNGER GAMES

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RIP Scissorman and Walker
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ThunderDasher
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Re: The Grand Pastel Forum HUNGER GAMES

Post by ThunderDasher »

I'm back I'm back I'm back I'm back I'm back I'm back I'm back I'm back I'm back I'm back I'm back I'm back I'm back I'm back I'm back I'm back I'm back I'm back I'm back I'm back I'm back I'm back I'm back I'm back I'm back I'm back I'm back I'm back I'm back I'm back I'm back I'm back I'm back I'm back I'm back I'm back I'm back I'm back I'm back I'm back I'm back I'm back

This thingy that has taken too long to update - FALLEN TRIBUTES 2

RIP in pizza, thou shalshtsht be missedeth too

ADDED BONUS FOR THE HIATUS:

PASTEL FORUM HUNGER GAMES - NIGHT TZOO
"...But I shall forgive you. There are some things in life that cannot be achieved." ~Wise man
NOT CHANGING THIS SIG UNTIL SUBMACHINE: THE FARM COMES OUT, which is never :/
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Ancient Crystal
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Re: The Grand Pastel Forum HUNGER GAMES

Post by Ancient Crystal »

ThunderDasher wrote:TL;DR Each available action will pick characters at random based on its description. Only lethal actions actually impact the game, everything else is flavour text.
Surely a better system must be designable... Firstly, of course, one must permit players to actually act, no game will be meaningful if there are no players. It's already turn-based, so that's lifting a lot of restrictions. Maybe if the map was made into a grid of some sort, and players were allotted various items with stats such as weight, melee/ranged combat potential, defensive utility, concealment utility, and these items were also considered portable or stationary... movement would consist of simple direction instructions, data on other players would be allotted depending on proximity and concealment, maybe even with false positives... vantage points... surprise attacks... alliances...

This could be an interesting rule book.
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The Kakama
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Re: The Grand Pastel Forum HUNGER GAMES

Post by The Kakama »

Murtaugh dreams of Submachine: The Farm
Seems legit.
Is this my final form?
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Re: The Grand Pastel Forum HUNGER GAMES

Post by Sublevel 114 »

where are updates? :O
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ThunderDasher
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Re: The Grand Pastel Forum HUNGER GAMES

Post by ThunderDasher »

In Daymare Town

PASTEL FORUM HUNGER GAMES - DAY 3
Cookie Monster versus Teletubbies Sun?

Now I've seen everything there is
"...But I shall forgive you. There are some things in life that cannot be achieved." ~Wise man
NOT CHANGING THIS SIG UNTIL SUBMACHINE: THE FARM COMES OUT, which is never :/
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Re: The Grand Pastel Forum HUNGER GAMES

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Beta, NOOOOOOOOOOOOOOOO

(meh. He will regenerate.
But only after tournament ends...)
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ENIHCAMBUS
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Re: The Grand Pastel Forum HUNGER GAMES

Post by ENIHCAMBUS »

Mr. Rogers Kills TRAITORRRR, that's cool!
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