Pixel Submachine

User avatar
Sublevel 114
layer restorer
Posts: 16587
Joined: 11 Dec 2012 20:23

Re: Pixel Submachine

Post by Sublevel 114 »

nah, blood door would be better
>:3

Also, I like this last pixel location! :D
it leads to my hole
User avatar
ENIHCAMBUS
karma portal traveller
Posts: 8653
Joined: 04 Feb 2013 22:17
Location: Pastel Lands.

Re: Pixel Submachine

Post by ENIHCAMBUS »

Sublevel 104 wrote:nah, blood door would be better
>:3
I was guessing you were going to say that! :mrgreen:
ENIHCAMBUS: State of the Art Scanning!
🧐
User avatar
Vortex
Murtaugh's hunter
Posts: 12141
Joined: 03 Dec 2012 17:11
Location: Spain

Re: Pixel Submachine

Post by Vortex »

Shame that Mateusz won't include things like the Sub2 sketch or Sub1 original version in the Submachine pack :/ it would be a good addition for the collector.
User avatar
mentalEngineer
subnet technician
Posts: 290
Joined: 03 Jan 2015 14:04
Location: Pixelmachine

Re: Pixel Submachine

Post by mentalEngineer »

Sublevel 104 wrote:nah, blood door would be better
>:3

Also, I like this last pixel location! :D
it leads to my hole
Image
Through every problem, raw persistence will prevail.
User avatar
Sublevel 114
layer restorer
Posts: 16587
Joined: 11 Dec 2012 20:23

Re: Pixel Submachine

Post by Sublevel 114 »

Mateusz doesn't even want to listen advices
:(

Edit

NINJAD

:'O

it's...

the blood...

and glare...


edit 2

srsl, Mental, you can do awesome game with this style
like Last Door or something..

*applauses*
User avatar
Vortex
Murtaugh's hunter
Posts: 12141
Joined: 03 Dec 2012 17:11
Location: Spain

Re: Pixel Submachine

Post by Vortex »

I would love it too :) I think pixel games are quite good for horror, because they leave hints of the shapes for the player to complete with their imagination.
User avatar
Jatsko
karma portal traveller
Posts: 6001
Joined: 26 May 2014 11:20

Re: Pixel Submachine

Post by Jatsko »

Very Deep Sleep-esque.
User avatar
ThunderDasher
subnet notes finder
Posts: 703
Joined: 10 Feb 2014 21:54
Location: RIGHT HERE.

Re: Pixel Submachine

Post by ThunderDasher »

mentalEngineer wrote:
Sublevel 104 wrote:nah, blood door would be better
>:3

Also, I like this last pixel location! :D
it leads to my hole
Image
That's... quite disturbing, actually.

Sort of reminds me how I've been disappointed with recent horror games in the AAA scenario. Until Dawn is honestly great for something I didn't care about the slightest at first, and P.T./Silent Hills would have been awesome, were it not for the new head chief of Konami being a complete moron who shifted the focus of the company away into pachinko machines and should have died in a fire when he was a baby (If there's one person I would like to kill off in the world, it would be this guy, since literally nothing good happened ever since he got control of Konami; everything was so fine and smooth until he appeared). /Rant Board

But there hasn't been anything too major on the sort of psychological/surreal sense of horror. By that, I mean those truly oppressive atmospheres that leave you completely vulnerable and afraid to even trek from one side of the room to another, and employing unexpected scares and all...
"...But I shall forgive you. There are some things in life that cannot be achieved." ~Wise man
NOT CHANGING THIS SIG UNTIL SUBMACHINE: THE FARM COMES OUT, which is never :/
User avatar
mentalEngineer
subnet technician
Posts: 290
Joined: 03 Jan 2015 14:04
Location: Pixelmachine

Re: Pixel Submachine

Post by mentalEngineer »

Image
Through every problem, raw persistence will prevail.
User avatar
Jatsko
karma portal traveller
Posts: 6001
Joined: 26 May 2014 11:20

Re: Pixel Submachine

Post by Jatsko »

I like this. Very clean-cut :D Consider it as a logo for yourself?
Post Reply