Submachine 4: the Lab

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MateuszSkutnik
The Architect
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Joined: 20 Nov 2012 18:03

Re: Submachine 4: the Lab

Post by MateuszSkutnik »

No, I don't want to add any jokes to submachines.

But that "white room loaction" is already added to the subnet.

We're losing nothing.

:D
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Vortex
Murtaugh's hunter
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Re: Submachine 4: the Lab

Post by Vortex »

that's right :P

but wait, then the white room means nothing? I remember there are quite a few theories that link it to Sub10, because both are the "exit".
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MateuszSkutnik
The Architect
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Joined: 20 Nov 2012 18:03

Re: Submachine 4: the Lab

Post by MateuszSkutnik »

no, they don't mean nothing.
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ENIHCAMBUS
karma portal traveller
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Re: Submachine 4: the Lab

Post by ENIHCAMBUS »

So, Sub4 HD wouldn't have the "extra" secret. Interesting...
ENIHCAMBUS: State of the Art Scanning!
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Vortex
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Re: Submachine 4: the Lab

Post by Vortex »

bought!
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Vortex
Murtaugh's hunter
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Re: Submachine 4: the Lab

Post by Vortex »

Mateusz, there's a game breaking bug. I tried to access 596 by the portal and the game stopped.

EDIT: I like the changed animation at the end, it may confirm a few things :P
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Sublevel 114
layer restorer
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Re: Submachine 4: the Lab

Post by Sublevel 114 »

YAY! :D
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MateuszSkutnik
The Architect
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Re: Submachine 4: the Lab

Post by MateuszSkutnik »

OnyxIonVortex wrote:Mateusz, there's a game breaking bug. I tried to access 596 by the portal and the game stopped.

EDIT: I like the changed animation at the end, it may confirm a few things :P
ah, ok, I know what happened. thanks!

(stupid me).
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Vortex
Murtaugh's hunter
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Joined: 03 Dec 2012 17:11
Location: Spain

Re: Submachine 4: the Lab

Post by Vortex »

no prob :)

btw, I noticed that the animations in this game go much smoother, even in full screen. might be because it's an old game and it uses less resources.
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