Page 1 of 2

chuck12's theories

Posted: 18 Dec 2012 02:51
by chuck12
I think this could be room #999, mainly because it is the last possible number. This would have an old and high tech look. Cogs would be seen spinning, with sand all around. It would have the Submachine game stand with the only plant growing in it. It would have a picture that will transport you to The Loop. You also have a door to the outside. You must take the space suit first though.

Notes

The End Room Theory

By Chuck12

Like you good sir, I traveled through the SubNet. When Murtaugh created the Submachine, he never meant for it to have 999 rooms total. This room is actually special. You can find that this has been infected by the other people. That picture on the wall has a secret. There is also a door that I went out with a spaace suit. It is to outer space, and I am stuck out there. Try to find me if you can.

Re: The End Room Theroy

Posted: 18 Dec 2012 17:28
by Rooster5man
Very nice Fan-Fiction, but I doubt it's that obvious, no offense :P With Layers present, having Room 999 being "the end" seems like a terrible ending - To have come this far and then realize 999 was a pivotal point, with nothing leading to that.

I don't mean to be critical - If anything, it's constructive criticism. I'm glad we have a new Theory maker in our midst.

Re: The End Room Theroy

Posted: 19 Dec 2012 16:29
by bender
chuck12 wrote: 999 rooms total.
Actually room #999 is room 1000 because there is a room #000. :ugeek: :ugeek: :ugeek:

Re: The End Room Theroy

Posted: 19 Dec 2012 16:35
by Anteroinen
bender wrote:
chuck12 wrote: 999 rooms total.
Actually room #999 is room 1000 because there is a room #000. :ugeek: :ugeek: :ugeek:
Actually...
Mateusz Skutnik wrote:I can use even 10-letter locations. so go and count that.
It is 3656158440062950, by the way.

Re: The End Room Theroy

Posted: 19 Dec 2012 17:37
by bender
Anteroinen wrote:
bender wrote:
chuck12 wrote: 999 rooms total.
Actually room #999 is room 1000 because there is a room #000. :ugeek: :ugeek: :ugeek:
Actually...
Mateusz Skutnik wrote:I can use even 10-letter locations. so go and count that.
It is 3656158440062950, by the way.
Actually the net is infinite :P

Also fix the title

Re: The End Room Theroy

Posted: 19 Dec 2012 21:44
by Rooster5man
I don't believe you can change the title :P Unless Editing allows you to do so.

Regardless, the point stands: Room 999 may not mean that much.

Re: The End Room Theroy

Posted: 19 Dec 2012 22:43
by Boingo
Sorry... Kinda have to agree with Rooster here... :|

Re: The End Room Theroy

Posted: 20 Dec 2012 01:29
by chuck12
chuck12 wrote:The End Room Theory

By Chuck12

Like you good sir, I traveled through the SubNet. When Murtaugh created the Submachine, he never meant for it to have 999 rooms total. This room is actually special. You can find that this has been infected by the other people. That picture on the wall has a secret. There is also a door that I went out with a spaace suit. It is to outer space, and I am stuck out there. Try to find me if you can.
I pointed out that there is an outside, meaning it could lead to Earth.

Re: The End Room Theroy

Posted: 20 Dec 2012 01:33
by Rooster5man
It's still very Doubtful, I'd try going to the Submachine Wiki if you haven't (Submachine.wikia.com) - Look around through some pages and fit some facts together. Theories have to have a little fact, it's alright to have assumption. Mostly assumption is stemming more towards Fan Fiction.

And who's to say we ever leave the SubNet to begin with? Take a look at this note from Mateusz in iSubmachine:
What is Submachine? No one really knows. There are some facts gathered over time about the structure that lead to several theories about the nature of the Submachine. First of all, the name stands for "submerged machines" as it is believed it's placed underground. First submachine was built around 1904 - but no one remembers why. And it's not the one You are about to play. Each submachine location consists of series of puzzles enabling alleged escape from the structure. But the game is not about escaping but exploring. At one point You'll be faced with a sentence that You don't want to escape from the Submachine. And You will agree. Millions of players already found that out. You can be next.
But the game is not about escaping but exploring. At one point You'll be faced with a sentence that You don't want to escape from the Submachine. And You will agree. Millions of players already found that out. You can be next.
It could also be, as this note indicates, we won't want to leave, regardless of there being "an exit," as Sub10 has been titled.

Re: The End Room Theroy

Posted: 20 Dec 2012 01:35
by chuck12
Rooster5man wrote:It's still very Doubtful, I'd try going to the Submachine Wiki if you haven't (Submachine.wikia.com) - Look around through some pages and fit some facts together. Theories have to have a little fact, it's alright to have assumption. Mostly assumption is stemming more towards Fan Fiction.

And who's to say we ever leave the SubNet to begin with? Take a look at this note from Mateusz in iSubmachine:
What is Submachine? No one really knows. There are some facts gathered over time about the structure that lead to several theories about the nature of the Submachine. First of all, the name stands for "submerged machines" as it is believed it's placed underground. First submachine was built around 1904 - but no one remembers why. And it's not the one You are about to play. Each submachine location consists of series of puzzles enabling alleged escape from the structure. But the game is not about escaping but exploring. At one point You'll be faced with a sentence that You don't want to escape from the Submachine. And You will agree. Millions of players already found that out. You can be next.
But the game is not about escaping but exploring. At one point You'll be faced with a sentence that You don't want to escape from the Submachine. And You will agree. Millions of players already found that out. You can be next.
It could also be, as this note indicates, we won't want to leave, regardless of there being "an exit," as Sub10 has been titled.
chuck12 wrote:If All the games up to "The Plan" are all layer one, then it may mean that 9 and 10 are part of layer one and that there might be more layers, each with names for series like Earthmachine, Skymachine, etc. I know it sounds corny, but maybe it means not layers going down, but layers going up.