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Re: Submachine 10 Theories and Suggestions

Posted: 19 Oct 2015 14:34
by Sublevel 114
Subgod? Is that you?
:O

Edit:
AK wrote:He's shooting for the stars now.
he's opening black holes! :o

I mean loops

Re: Submachine 10 Theories and Suggestions

Posted: 19 Oct 2015 14:45
by - ak -
Sublevel 104 wrote:
Who doesn't wants a new Submachine or Mateusz game on his/her birthday?
Bender...

Also: I think Ak deserved it.
srsl
I think so too :lol:

47.5% now.

He's shooting for the stars now.

Re: Submachine 10 Theories and Suggestions

Posted: 19 Oct 2015 19:51
by ENIHCAMBUS
I expect 50% tomorrow or Tuesday. Usually the first half is longer than the last one. :P

Re: Submachine 10 Theories and Suggestions

Posted: 19 Oct 2015 22:36
by ThunderDasher
Definitely launches in 2015. Mat's been going at lightspeed these last few days! Madoka be praised

The hype is real, friends. At least I know *this* game will not have a disappointing story (Go throw yourself in a fire, Kojima, you've finally gone senile)

I do wonder what role the Secrets will play in this game. Being the final piece in this huge puzzle of over a decade, I'd say at least 90% of the very important stuff will be explained in the main plot, and the remaining plotholes will be covered in the usual Secret Section (If there's any, or if there even are any Secrets in the game). Another possibility is having the Secrets unlock a "true ending" or something like that, but I feel that's something very unlikely.

Lastly, I do wonder if all questions will be answered - the most important ones, at least, for something inside me is saying that The Exit may raise more questions than answer them (So Mat apparently found the Exit in Greece? What the actual duck?)

Speaking of which, will we understand what he meant by that on his Twitter?
*mentally prepared to never being answered*

Re: Submachine 10 Theories and Suggestions

Posted: 20 Oct 2015 01:57
by Anonymous1
Something I was thinking about involving secrets, I think it would be neat to instead of having a single secret location, we have things that access secret locations in the next game. For example you collect all coins, orbs, etc and after the game is over you can go back and use them within areas of the game to access the secret area.

Hell make it even more interesting with a puzzle having to be completed, a call back puzzle to a previous game. 10 games. 10 secrets.

Re: Submachine 10 Theories and Suggestions

Posted: 20 Oct 2015 03:43
by ENIHCAMBUS
Yes! Submachine 10 has to have 10 secrets!

Re: Submachine 10 Theories and Suggestions

Posted: 20 Oct 2015 14:39
by - ak -
ENIHCAMBUS wrote:Yes! Submachine 10 has to have 10 secrets!
It is now way too big for Sub_10 to have a measly 5 secrets.

Sub_9 came pretty close to being too big for 5 secrets, but Mateusz did his magic right by ramping up difficulty for even searching for those 5 secrets.

Re: Submachine 10 Theories and Suggestions

Posted: 20 Oct 2015 14:49
by Vortex
why not 32 secrets? :P

Re: Submachine 10 Theories and Suggestions

Posted: 20 Oct 2015 15:22
by RoentgenDevice
10 or more secrets in one Submachine game...
...this thought is a little arousing ;3

Re: Submachine 10 Theories and Suggestions

Posted: 22 Oct 2015 20:41
by Sublevel 114
it's coming...
it's here...
And its real...
I can feel it...


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*goes to layer 6.2856*