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Re: Submachine 2: the Lighthouse
Posted: 04 Jun 2013 13:00
by Sublevel 114
Abacus: You are wrong. You forgot this word:
especially
:P
And Sub7 menu music isn't creepy for me. It sounds like
"we go to origin of events"
Re: Submachine 2: the Lighthouse
Posted: 04 Jun 2013 13:07
by The Abacus
Sublevel 102 wrote:Abacus: You are wrong. You forgot this word:
especially
I didn't actually, I was referring to what Gemini said about the menu ambient not the whole game.
Sublevel 102 wrote:And Sub7 menu music isn't creepy for me. It sounds like "we go to origin of events"
I never said it was creepy.
Re: Submachine 2: the Lighthouse
Posted: 04 Jun 2013 18:57
by Sublevel 114
I never said it was creepy.
I never said it was told to you. :P
I answered to Gemini.
Re: Submachine 2: the Lighthouse
Posted: 04 Jun 2013 22:53
by Vortex
^agree
Re: Submachine 2: the Lighthouse
Posted: 05 Jun 2013 00:17
by The Abacus
sub7 is a game that has a tranquil and peaceful atmosphere, which is interrupted by some creepy moments.
true
Re: Submachine 2: the Lighthouse
Posted: 05 Jun 2013 06:03
by Sublevel 114
@Gemini: Well, we can say the same about many games: Sub3 (we all know, why), Sub4 (with mysterious disappearing of teams, desert Lab, first introducing of black void, blood note in 800...), Sub6 ("dangerous" defence systems, turrets, artifical life and computers, desert place that dislikes humans, dead predecessors, Murtaugh's betrayal...).
Again: I can feel creepy atmosphere only in Sub1-4 games. In further games this atmosphere is lost for me. Maybe if we didn't work at Lab after Sub4, if Sub6's defence systems were more dangerous and deadly, etc., then I would feel fear. But I don't.
Re: Submachine 2: the Lighthouse
Posted: 05 Jun 2013 08:22
by Vortex
Well, I can still feel that atmosphere you mention in later games. It's only different, like everything when it evolves. But it's still there. Sub6
is very creepy, more than Sub3. And I found Sub4 not so creepy because we first see signs of human life other than notes.
Anyways this thing is pretty subjective, and not everyone will feel the same. It's not that I don't understand your position, but, quoting Mateusz from this thread,
MateuszSkutnik wrote:We do understand you. We beg to differ.
Re: Submachine 2: the Lighthouse
Posted: 05 Jun 2013 09:37
by The Abacus
@Gemini: Well, we can say the same about many games: Sub3 (we all know, why), Sub4 (with mysterious disappearing of teams, desert Lab, first introducing of black void, blood note in 800...), Sub6 ("dangerous" defence systems, turrets, artifical life and computers, desert place that dislikes humans, dead predecessors, Murtaugh's betrayal...).
Incorrect – they don't have a tranquil/peaceful atmosphere, though some may have more of a relaxed one than others.
Re: Submachine 2: the Lighthouse
Posted: 05 Jun 2013 15:29
by ENIHCAMBUS
Sub8 is also creepy in Layers 4, 6 and 7. But Layers 3 and 5 have that tranquil/peacefull atmosphere. Layers 1 and 2 are somewhere.
Re: Submachine 2: the Lighthouse
Posted: 05 Jun 2013 15:54
by Sublevel 114
And I'm alone again...
Well, that is my point.