Re: off topic
Posted: 06 Jul 2017 22:12
*explodes*
Btw, any news from covert front of Jatsko's war? Didn't check for two days.
Btw, any news from covert front of Jatsko's war? Didn't check for two days.
A dedicated forum founded by Mateusz Skutnik, creator of world famous Submachine and several acclaimed point-and-click flash games.
https://www.pastelland.net/forum/
I wasn't gonna click on it because I don't care about football, but, uh... WATzombieshooter wrote:Hey guys have you read this? What Football Will Look Like In The Future
edit: ok I kinda wrote this like a spam bot i just didn't want to spoil anything
EXACTLY THE SAMEVortex wrote:Sub1: I don't really remember. There were a lot of point and clicks and other flash games I used to play in that epoch, so I probably played it just as one game more and I didn't pay much attention to it. I probably didn't even know enough English to understand the note.
SubFLF: I didn't know what to make of it at first. It was too weird for me to "accept" it as part of Submachine at the time, especially because of the surreal elements and the painting-teleporter. My initial guess is that it was a dream or hallucination of the player, like probably many people also thought.
But Mur the kidnapper theory was made before this, not? XDSub5: I found it short but good. This is the game I first started to have a vision on the series overall, and I began to form theories in my head. I don't remember much from this but maybe some of my thoughts are recorded in my old forum archives.
Yeah, the beginning and ending quotes give that feeling. It was a good theory at the time.Sublevel 105 wrote:SubFLF: I didn't know what to make of it at first. It was too weird for me to "accept" it as part of Submachine at the time, especially because of the surreal elements and the painting-teleporter. My initial guess is that it was a dream or hallucination of the player, like probably many people also thought.
the same... And then he woke up in the bed in Sub5...
Also I thought it was some kind of "fight" for Player's memories. If he got lost, he would lose his memories. But he did win, and opposite - returned part of old memories, before he ended up in the basement and submachine.
Yeah, I thought of it when I first played Sub2 and some people in the forum also had thought of the same idea.Sublevel 105 wrote:But Mur the kidnapper theory was made before this, not? XDSub5: I found it short but good. This is the game I first started to have a vision on the series overall, and I began to form theories in my head. I don't remember much from this but maybe some of my thoughts are recorded in my old forum archives.
oh my.. the best theory I have seen
:')Sublevel 105 wrote:dammit, when I read it now and imagined the lighthouse... I di return to that early ears for a moment...
This one is an odd one. You see, I decided to take part in the very first Game Maker’s Toolkit game jam. Because why not. The theme of the jam was – dual purpose mechanics. Yeah, I know. And this is what I came up with after… uhm… about 24 hours of thinking about it. The jam was already well on the way when I cam up with this idea. That left me roughly 36 hours to create this game. From scratch. Since they were very strict about rules and everything had to be done on the fly as I went – that’s how I did it. All code, graphics, ideas, sounds and everything was created during that 36-hour period on one weekend. When I count the hours I think I did it in about 32 hours, since I finished about 4 am, four hours before the deadline. It’s as good as it gets I guess. I found out that is really easier to take part in a comics 24-hour project than in 48-hour game design project.
Mateusz can make Submachine game in only 32 hours: CONFIRMEDI did it in about 32 hours