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Re: Submachine 10 Theories and Suggestions
Posted: 16 Aug 2015 21:53
by ENIHCAMBUS
Gemini wrote:1-5-6-4 is a very common chord progression which a lot of songs are based off of. It could be said between 80 - 95 percent of modern songs are based off that progression, of course with variations.
So yes. Overused.
So, something with the word "Hell" on it is being overused? Weird...
Gemini wrote:A double ending. One ending which is closed, another which sets the stage for the standalone games, the first being the engine. Maybe even an ending which sets up a continuation of the series, not a direct continuation, but a series set within the same universe.
Probably too far into development, but it would be cool of Sub10 could have it where, different items are used, to achieve one of those two endings.
Instead of using the valve, we'll use the wrench!
What about a "crowbar"?
Re: Submachine 10 Theories and Suggestions
Posted: 16 Aug 2015 22:54
by Jatsko
Just to clarify, Four Chords of Hell is just something I call it. As an audiophile.
Re: Submachine 10 Theories and Suggestions
Posted: 30 Aug 2015 15:46
by Sublevel 114
hmm...
I wonder why it's two days before that month and no discussions here...
:(
-------
after rereading my theory, I wonder can at least part of this be the truth?
I doubt Mateusz will do this, but still...
what if submachine just plays with us and our mind?
and half of information we got during our long travel was just one big lie?..
what do you think?
Re: Submachine 10 Theories and Suggestions
Posted: 30 Aug 2015 17:13
by ThunderDasher
It would leave a bitter taste on my mouth, I'm sure. The huge chunk of mysterious, almost abstract information we have about Sub1 to 5 period is what sort of sets the mood for the series. Knowing aught important is going on - or has already happened - and you want to have a glimpse of the whole thing to understand the situation around you. We want to comprehend those notes, we want to uncover the whole mystery. Just a glimpse...
Even if it may blind our minds.
On another note, how's the development percentage goin'? It's been a while since Mateusz dropped the progress % on his Patreon page. It can't be 15% still...
Re: Submachine 10 Theories and Suggestions
Posted: 31 Aug 2015 17:37
by Sublevel 114
guys... help me to understand what Submachine is...
please...
ThunderDasher wrote:how's the development percentage goin'?
well...
Mati on Mati's Patreon wrote:it's going smoothly. Probably big progress in September. No teasers, no trailers, no spoilers.
all will be fine
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More discussions?
(still wonder with there's silence right now...)
Re: Submachine 10 Theories and Suggestions
Posted: 31 Aug 2015 18:25
by Vortex
"Probably big progress in September" means that the game will likely not be released in September?
Re: Submachine 10 Theories and Suggestions
Posted: 31 Aug 2015 18:27
by Sublevel 114
I thought about that...
I don't mind because I want to see the greatest game.
Re: Submachine 10 Theories and Suggestions
Posted: 31 Aug 2015 20:54
by Anonymous2
I asked him on facebook what the % is, he read the message, never got back (that's pretty common)
Plan on bugging him again in a few hours when it hits midnight over there, its currently 9:54pm in Poland.
^_^
What if Sub10 was released tomorrow though?
Re: Submachine 10 Theories and Suggestions
Posted: 31 Aug 2015 21:26
by Jatsko
He wouldn't do that to us.
And remember, he did go on vacation.
Re: Submachine 10 Theories and Suggestions
Posted: 31 Aug 2015 23:13
by Anonymous2
He did that to us ten years ago. Told us he was working on a new game, very little specification. Then one day, he released it.
Ten years later he's working on the tenth and final installment.
He could do it again O_O
Edit: He changed the wording around on his paetron. Its no longer September 2015, its now Fall 2015.