Submachine 9 theories and suggestions
Re: Submachine 9 theories and suggestions
Maybe we will be using the navigator? To visit the different layers of the temple?
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Re: Submachine 9 theories and suggestions
I dunno. Mateusz said this game has a brand new mechanic (Like every Submachine), and having such thing will make the game to have the same one as Sub8.Babylon wrote:Maybe we will be using the navigator? To visit the different layers of the temple?
The unique game that deserves to have all the mechanics is SubVerse, and I think they are already 2 of them.
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Re: Submachine 9 theories and suggestions
75%! and possibly 80% tomorrow!
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Re: Submachine 9 theories and suggestions
zzcssdsfjkfwjlki libkifkjfggbjuMateusz Skutnik wrote:75% done.
The whole game is basically playable. I will probably be finishing entire gameplay tomorrow - that's another huge milestone (80%). The finish line is almost visible.
I can't even normal typing...
Re: Submachine 9 theories and suggestions
with gameplay he refers to the puzzles, etc. right?
Re: Submachine 9 theories and suggestions
I was still on 60%, because of my cache I guess, then I did a hard refresh and almost died when I saw it was at 75% XD
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Re: Submachine 9 theories and suggestions
same with me... I did a quick check and saw no progress, then wen to Facebook and saw the announcement, I reloaded and...
Re: Submachine 9 theories and suggestions
Yep. The remaining stuffs are incorporating sound effects and tracks, testing and debugging, and release process.OnyxIonVortex wrote:with gameplay he refers to the puzzles, etc. right?
My guess is about weeks from now.
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Re: Submachine 9 theories and suggestions
12 March. :D
Re: Submachine 9 theories and suggestions
I go for 14 March or 21 March. Friday is a good day for release because people have the weekend to play it