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Re: Submachine 9 theories and suggestions
Posted: 25 Feb 2014 16:15
by Vortex
great news!
Re: Submachine 9 theories and suggestions
Posted: 25 Feb 2014 19:03
by ENIHCAMBUS
Re: Submachine 9 theories and suggestions
Posted: 25 Feb 2014 21:01
by WorldisQuiet5256
Dumb idea, but March 9th. Release date
Re: Submachine 9 theories and suggestions
Posted: 26 Feb 2014 00:53
by MateuszSkutnik
yes.
dumb.
Re: Submachine 9 theories and suggestions
Posted: 26 Feb 2014 00:57
by - ak -
LOL
And another bunny may have bit the dust xD
Re: Submachine 9 theories and suggestions
Posted: 26 Feb 2014 09:52
by MateuszSkutnik
no, that wasn't a question.
Re: Submachine 9 theories and suggestions
Posted: 26 Feb 2014 10:37
by Ancient Crystal
Makes me wonder... In the old workshop, would you actually see the number increase in front of you should Skutnik update it while you had the tab open?
Re: Submachine 9 theories and suggestions
Posted: 26 Feb 2014 10:46
by The Kakama
The old one was like a loading bar, it increases from 0% to whatever the last update was when you clicked on the link to it.
Re: Submachine 9 theories and suggestions
Posted: 26 Feb 2014 10:51
by MateuszSkutnik
Ancient Crystal wrote:Makes me wonder... In the old workshop, would you actually see the number increase in front of you should Skutnik update it while you had the tab open?
no.
Re: Submachine 9 theories and suggestions
Posted: 26 Feb 2014 14:32
by Sublevel 114
Wow, two days to March. :D
gemini wrote:Had a dream a few nights ago, and one part of the dream was where I was viewing the workshop page showing the progress of Sub9 development. The number was at 85% and then slowly rose to 95% and then blinked to 99% and then it went to 50% (when it was at 50%) and a troll face popped up.
lol
It happens when Mateusz gets creative crisis and with despair deletes all game files.