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Re: Submachine 10 Theories and Suggestions

Posted: 07 Jul 2015 14:02
by ENIHCAMBUS
Since I want to be a photographist, I can take one that Mateusz could add to the Subnet. :D
Sublevel 104 wrote:and I like we will see more plot in DMT5!
According to Mateusz, we are no longer in Daymare Town, but the new place we are going has a relation with it, we are going to know something about the story of it.

Re: Submachine 10 Theories and Suggestions

Posted: 07 Jul 2015 20:43
by - ak -
ENIHCAMBUS wrote:Since I want to be a photographist, I can take one that Mateusz could add to the Subnet. :D
Sublevel 104 wrote:and I like we will see more plot in DMT5!
According to Mateusz, we are no longer in Daymare Town, but the new place we are going has a relation with it, we are going to know something about the story of it.
That would keep true to how DMT4 ended.

My prediction? We might be heading back to DayMare Town at the conclusion of DMT5.

Re: Submachine 10 Theories and Suggestions

Posted: 12 Jul 2015 21:40
by ENIHCAMBUS
Still at 10%, I just hope that with Patreon support that number would jump to a greater number.

Re: Submachine 10 Theories and Suggestions

Posted: 13 Jul 2015 08:11
by Anonymous2
Its possible that the number is already at 15% or 20% and he just hasn't updated it. That's happened in the past, where the number is 10% and jumps to 30%. Heck it reminds me during Sub7 development and the number jumped three times with 5% increments during a single day. That was awesome!

Re: Submachine 10 Theories and Suggestions

Posted: 13 Jul 2015 08:44
by Paranormal
I think I remember one of the recent games when it was progressing was at like 25-30% for a very long time, then it jumped up to 55-60%

Understandably, it could be very well that he is indeed busy!

Re: Submachine 10 Theories and Suggestions

Posted: 13 Jul 2015 09:13
by Vortex
He said that the Gnomes game should be ready around September, so maybe he's working on that, or maybe he will when he is on vacation in August. He also has to draw the watercolors to give as rewards, so probably the progress will be stopped until he finishes all that.

Re: Submachine 10 Theories and Suggestions

Posted: 13 Jul 2015 09:33
by Anonymous2
I seem to recall him saying once that he can create several rooms within a day. Not sure the number, but he was able to create draw up 32 chambers within a week, and actually had the game released within a month. That's pretty damn impressive. It wouldn't surprise me in the slightest if Submachine 10 is already drawn, all the rooms are drawn, and now he's just in the process of adding detail, colorizing, adding items/objects, scripting and anything else he needs to do.

Also the guy is a god at multi-tasking. You ever see his workstation? The dude has like four fucking monitors on there! XD

Regarding Gnomes, there is a picture on his facebook where he and Karol are taking photos and I believe that is a part of the Gnome game. Or maybe they are just taking photos for inspiration for another game. I have to admit the piece of machinery is rather Covert Frontish...

Re: Submachine 10 Theories and Suggestions

Posted: 13 Jul 2015 10:14
by Vortex
Gemini wrote:I seem to recall him saying once that he can create several rooms within a day. Not sure the number, but he was able to create draw up 32 chambers within a week, and actually had the game released within a month. That's pretty damn impressive. It wouldn't surprise me in the slightest if Submachine 10 is already drawn, all the rooms are drawn, and now he's just in the process of adding detail, colorizing, adding items/objects, scripting and anything else he needs to do.

Also the guy is a god at multi-tasking. You ever see his workstation? The dude has like four fucking monitors on there! XD
True XD either that or he's waiting until September to activate the "speed of God", as Sublevel says, and get Sub10 to 90% in 2 weeks or so :P
Gemini wrote:Regarding Gnomes, there is a picture on his facebook where he and Karol are taking photos and I believe that is a part of the Gnome game. Or maybe they are just taking photos for inspiration for another game. I have to admit the piece of machinery is rather Covert Frontish...
I can't find the photo, do you have the link?

Re: Submachine 10 Theories and Suggestions

Posted: 13 Jul 2015 10:18
by Anonymous2
Oddly enough, I went to look for the pic after I made that post and its not there anymore... hm... witchcraft.

Re: Submachine 10 Theories and Suggestions

Posted: 13 Jul 2015 11:41
by Vortex
Oh, okay then.