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Re: Submachine 9 theories and suggestions

Posted: 22 Feb 2014 10:26
by Sublevel 114
Mateusz Skutnik wrote:Thumpmonks are wrapping up all music for submachine 9.
And I'm just speechless.

d0_ob
by Facebook

Re: Submachine 9 theories and suggestions

Posted: 22 Feb 2014 12:47
by The Abacus
Must be something that completely surpasses what they've done before because.

Until next month...
Sublevel wrote:Forgot to ask:
Can these things (on the background) be from Temple?:
:?:
Where is that picture from?

Re: Submachine 9 theories and suggestions

Posted: 22 Feb 2014 12:54
by Sublevel 114
The Abacus wrote:Must be something that completely surpasses what they've done before because.

Until next month...
Sublevel wrote:Forgot to ask:
Can these things (on the background) be from Temple?:
:?:
Where is that picture from?
http://www.mateuszskutnik.com/submachine/sub_8.php

Re: Submachine 9 theories and suggestions

Posted: 22 Feb 2014 14:58
by The Abacus
:oops:
Wow, that was a stupid question.
They're there for all the games that are available in HD (maybe Mateusz should put something on sub5 one about enhanced graphics?). How long has that been up there?

Re: Submachine 9 theories and suggestions

Posted: 22 Feb 2014 18:08
by ENIHCAMBUS
Since Sub5 HD release, where do you think these things came from? :P

Re: Submachine 9 theories and suggestions

Posted: 24 Feb 2014 01:50
by ThunderDasher
Karma Portals.

I see what they seem to be. Fun stuff.

Gotta elaborate this later, or even make a thread for the theory, but let's say it makes sense. Unlike most of what apparently happens in the Sub. Which creates the possibility that my theory's a bust, as the universe may not behave the same way. But even then, this theory apparently makes sense. Etc etc etc.

Heck, it may even explain "Karma Portals inside Karma Portals" thingy.

Re: Submachine 9 theories and suggestions

Posted: 25 Feb 2014 14:47
by MateuszSkutnik
Submachine 9 update:
Big milestone reached today: all locations are ready.
It's a significant thing, because creating locations takes most of the time.
Now moving on to items and puzzles, of which roughly half is already done.
Things will speed up again.

Re: Submachine 9 theories and suggestions

Posted: 25 Feb 2014 14:53
by RuloCore
N 1 C 3

Re: Submachine 9 theories and suggestions

Posted: 25 Feb 2014 15:00
by Sublevel 114
OMSG...
Image
You made this gray ugly day infinitely better...

Re: Submachine 9 theories and suggestions

Posted: 25 Feb 2014 15:22
by The Abacus
60%

Only a little bit left to go now now that locations are done.