Oh don't get me started on cartoons. I will flip some serious shit at modern children's TV.
I mentioned it on the previous forum how I detest the Disney Channel, I don't get how Disney create all these shitty sit-"com"s for kids, where the kids will sit through 5 hours of the same obvious punchlines and maybe you'll hear them chuckle once, maybe twice, and have them hardly entertained. Yet put them in front of Tom & Jerry, Wile E. Coyote, Looney Tunes and you'll have them in hysteria for 5 hours. I can't remember the amount of times Tom & Jerry gave me hiccups.
Oh, hang on, I've just figured it out. It's because writing a decent comedy show would actually require the assholes put some actual effort into it, and we couldn't possibly let them earn the money they get, could we now?
And then you've got the new* style of animation in Phineas and Ferb and MLP and the like, which is all incredibly simple Flash animation techniques which would, or at least
should, get you a C- if you submitted it in something like an University course. It's pathetic. And that started because of shows like Dexter's Lab and PPG.
And fuck Adventure Time... Fuck it with a giant chainsaw, blazing spike encrusted d***o. I would need rant at you in person to explain my hate for that show, words cannot express the raw infernal rage. It's like the Scientology of the cartoon world.
but still they are animated movies
Ha, hardly.
Most animation is drawn/filmed at roughly 24/25 frames per second, but can easily go as high as 30+. That means that every second you're getting 24 images shown on the screen. That's the way TV and monitors work.
Now, as animation requires drawn imagery not all the cells (frames) will be perfectly drawn, and when animated at that speed they can cause some weird visual artifacting. The solution to this? Use the technique called animating on 2s, which means if necessary you draw out the same cell over 2 frames instead. That also gives you room to insert single cells if you need a smoother transition between key poses.
Now it's perfectly acceptable for an entire animation at 24 frames per second to be on 2s, because you essentially get 12 frames per second, and I think you need a frame rate of something like at least 10 frames per second for the illusion of motion.
But it's common practice for Anime to be drawn on 3s and even more common to be done on 4s, which means you get 8 or 6 frames per second... 6 frames per second?!
I'm sorry but that's not an animation... that's a slide show. And going on that reasoning alone, saying that is animation means you can say a pop-up book is animation.
And the other thing with Anime is the pathetic amount of effort they put in the little animation they do. They'll spend 30 seconds on one camera angle and in those 30 seconds the only thing that will move will be someone's hand and mouth, and by move I mean the mouth will be on a short loop where it's just constantly opening and closing by getting bigger and smaller. There is zero lip syncing in Anime because they only have 3 poses for the mouth; closed, small triangle, big triangle.
And I know these animation studios can do better, because half of them did the inbetweening for shows like Animaniacs and Looney Tunes, and if you look at the animation in those the characters never stand still for more than a second.
I suppose my point with Anime is that it should never have come out of comic book form into animation. It is perfectly designed for comic books and I have not seen a single thing they have done with Anime that can't be done in a Manga.
* read lazy
End of rant, for now.