Re: The Black Dossier Theory
Posted: 15 Jan 2019 14:43
What the Plan Means
WorldisQuiet5256 wrote:Been awhile but I finally figure out why Submachine 8 is called The Plan. In the wiki page for Submachine 8 before it was release at the bottem of the page ask "Why is it that all the other Submachine titles has the name of the location but submachine 8 is called the Plan" as in not a location
It just hit me that the definition of The Plan means BLUEPRNT or LAYOUT. The Plan means the layout of the Submachine world. In Submachine 8 it finally tells us the whole layout of the Submachine world, or just in general. Let take all of those maps of each layer posted on the submachine 8 wiki page . Now if I took layer One (the opening of Sub 8) and added all the preveus games layout attach to it (Sub 0-7, FLF, SNEE, 32) they are all in the same layer as layer one. think of it as a layout blueprint of a floor in a skyscraper.
Now imagine I were to the layout of the other floors and all there location inside the building below me under the layout of the floor I am on; like the layer beyond what we see in Sub 8. Now I lay each layer from 1-8 from Sub 8 on top of each other and each where inline with each other. Now take the loaction of each layer from Submachine 8 so that they are on top of each other and I take a needle and poke a hole in that each layer in coresponding the other layer allowing each other layer access to the other. Like the stiar in that builidng; the function of the stair is a form of a connection just like the beamers.
That what the plan is. Remember the note in Sub 7 on the Red Chair next to the Green Portal. It said "The plan is lost" what he dosn't mean is the prepair next steps have failed, but the Submachine is Falling apart from Murtaght Karma Portal. Each time he makes a Karma Portalits (a needle with thread attach) and I poke a hole in a page of one layer where there is nothing but the Black Void in the Layer corresponding to it so I can then move the needle up again in another part of the layer I am in; thus making a connection from the string into crossing into another part of that same layer. But as result in a metaforical saying "He is punching holes in the boat and its filling with water thus resulting in the sinkage of that boat."
Similar to when that Mass Acceleartor in Europe where before it was to be turn on; some people protested that in theroy if they turn it on it might create a Black Hole on the surface of the earth and therefor destroing the earth. Just like the Karma Portals are creating Black Hole in the Submachine and is slowly destroining it.
That is what the Plan is.
The World of the Submachine is in a BLACK HOLE.
Not at the other end of a Black Hole but right in the middle of it. More precisely in the funnel if you will that connects our side to whatever the other end holds. When I was thinking about the background of the game is a Black Void while thinking about our theories it hit me that the Black Void is not a Black Void but a Black Hole.
Lets say sometime in our future discovers a way to create an stable structural existence inside a Black hole. We discover it by some ancient part of civilization found out about; Like in the new movie the Prometheus. The Core and other parts of the Submachine game reference early civilization creating or discovering the Submachine world.
Remember someone said that the world of the Submachine is exists in a reality below the reality we are in. Say someone built a machine that does just that, but put it into the Black Hole to create a Sub-reality so the solid structure we use can put into a Black Hole in a stable way, so its not crush under the huge weight from the gravity created from the Black Hole.
Then what happen stated by someone who I cannot remember for the life of me theorize that someone created a Submachine like I said but then it grew into more places one its own. The Mutations I think they describe.
Remember in layer 2 in Submachine 8 there was that Sun and the Stars. That could be seen from the structure from the Black Hole (the roof a building). Plus it would explain why in Submachine 2 the game took place in a Lighthouse; They need light. Scientist theorize that why a Black Hole inside and the outside surrounding area is pitch black, it is because light cannot escape the sheer high gravity created by the Black Hole. same reason you used a flashlight in dark cave. The Lighthouse was a earlier sources of light for the explores to search the Submachine Mutation.
Remember how Murtaugh stated that he was going to be in the Light House for a while to greater enhances or explore his Karma Arm create ability. The Lighthouse location make sense because with its scores of light can illuminate several layers despite the layers boarders. That is what Murtaugh Karma Arm Function: to penetrate other layers in order to get into another area of a layer that he couldn't go through the usual way because his path was block.
Same principle with the Navigator. We move to another layer to get around an obstacle in the layer we are moving through
I know why Liz and the other possible existing scientist ran away from Murtaught in the direction they did. Like in comparison to the Submachine World destabilizing to where the metaphorical building is on fire: you can run to a certain exit, in general, through the ground floor. The end of Submachine 8 when we click on the area behind the open gate, then the building around us changes, that is the Eight Layer: the ground floor if you will. But like a building you can exit from the roof which in comparison to the Black Hole the Submachine is in. It is the other end of the Black Hole which they don't know where is lead. The Outer Rim you could say.
As we play through the game towards progression from Submachine 1 to 8 is similar to trying to get to the stair in a building that is on the other side of the eight floor you are on. Then progression from the stairs take you to the eight floor to the ground floor. Submachine 8 is the progression from the eight floor to the ground floor. The title of Submachine 10 The Exit mean getting to the one end of the Black Hole to where it lands us in our Universe.
Here how I theories that the stability can be created in a Black Hole. If you dfidn't read my second threory closly you would have seen this:
Remember someone said that the world of the Submachine is exists in a reality below the reality we are in. Say someone built a machine that does just that, but put it into the Black Hole to create a Sub-reality so the solid structure we use can put into a Black Hole in a stable way, so its not crush under the huge weight from the gravity created from the Black Hole.
That would help the consept of:
Doesn't he understand that his karma portals are shattering this dimension?
- This dimension? You mean the third one? You know that's not even the original dimension, right? What do you think is more important - the origin or the flawed copy?
You create a Copy of the Orignal and put that Copie inside the Orignal its as close as you are going to get without dieing from immense Gravity.
The concept of the copy is you can mimic, shape, form or what ever you will in order to understand more without disrupting the original.
It maps the position each layer is in relation to another. My concept of a building and that other guy theory of a subway is out of the equation. Because they do not line up. Ergo if the train platform don't line up it maps an uneven deform platform.
Maybe that the knot that needs untying if the doorway between layer is deformed.
he comparison I posted about the layout of the building an each of its floors is similar to the layer. Imagine seeing a standard seven floor building that is. Now imagine each of the floors are moving either a bit more to the left or the right. like the game Jenga, how you move each block. Now imagine the stairs that connect each floor is still intact but is warping due to the shifting Floors, thus only giving you some access to some parts of each floor. But the image you post shows that the layers are not in line with each other. The shattering of Murtaght Karma Portal effect in action
Remember in layer six you go up the ladder that has the part of the beemer hanging between the pipe. The hatch above is shut tight, if it where open we would have the ability to look around more in that layer. Maybe even explore more parts of the other layers with the access to the other room. but we cant because the door between the layer are deformed. The knot refers in the notes.
But since the layer are not in aliment the hatch cannot open.
Let me explain. I know knots have nothing to do with aliment but the concept is the same. Aliment is a way of a clearness between two or more objects. Similar to the two cups and string make a phone; because the vibration of the noise is traveling down a non-tangle up string and at the end the volume rises due to the amplification affect of the cup. Now if that string had a knot on it, the vibration in the string would dissipate due to the blockage of the knot. Same concept with the connection between each layer. If there is a deformation in the doorway you could have trouble accessing the other side of the knot.
Close, just imagine the funnel of the bottle where the cork is is deform while the cork is still in it thus preventing the cork from being able to remove from outside the funnel.
chuck12 wrote:If All the games up to "The Plan" are all layer one, then it may mean that 9 and 10 are part of layer one and that there might be more layers, each with names for series like Earthmachine, Skymachine, etc. I know it sounds corny, but maybe it means not layers going down, but layers going up.
Rooster5man wrote:If you want me to add to the convo, I'll gladly repost my comments from the other Forum here. However:
I'm not sure if you've played Sub8. There are 7 Layers - As stated, Layer 1 is all of what we've played so far. Layer 5 is where we ended Sub8, and "The Temple" will take place in Layer 5 - Mateusz Skutnik confirmed that.If All the games up to "The Plan" are all layer one, then it may mean that 9 and 10 are part of layer one and that there might be more layers, each with names for series like Earthmachine, Skymachine, etc. I know it sounds corny, but maybe it means not layers going down, but layers going up.
To further address your suggestion: Each Layer makes up a different part of "reality," so SubNet is only on one of those Layers, being Layer One. Every other Layer has something different.
This is the post by Mateusz stating this for further background knowledge:
■1. no. reality is made of 7 different layers. subnet is a part of that reality.
■2. no. layer = dimension
■3. no. layer has all locations.
■4. no. there are 7 layers.
■5. no. certain location is not a layer.
WorldisQuiet5256 wrote:Wait for it...
Sublevel 108 wrote:I will use this Mateusz's definition from now:It's a concept of intertwining layers
Boingo wrote: Yes! The glory of an amazing 7-"dimensional*" entwined together.
*I don't care.
Vortex wrote:?Boingo wrote:*I don't care.
WorldisQuiet5256 wrote:Use it if you like. Just forget the "Black Hole" Stuff.Sublevel 102 wrote:I will use this Mateusz's definition from now:It's a concept of intertwining layers
Here a better copy if you like.
That "Wait for it..." I posted those around the forum, it was when I still had a couple more post until I reach my 1000th post.Been awhile but I finally figure out why Submachine 8 is called The Plan. In the wiki page for Submachine 8 before it was release at the bottom of the page ask "Why is it that all the other Submachine titles has the name of the location but submachine 8 is called the Plan" as in not a location
It just hit me that the definition of The Plan means BLUEPRINT or LAYOUT. The Plan means the layout of the Submachine world. In Submachine 8 it finally tells us the whole layout of the Submachine world, or just in general. Let take all of those maps of each layer posted on the submachine 8 wiki page . Now if I took layer One (the opening of Sub 8) and added all the previous games layout attach to it (Sub 0-7, FLF, SNEE, 32) they are all in the same layer as layer one. think of it as a layout blueprint of a floor in a skyscraper.
Now imagine I were to the layout of the other floors and all there location inside the building below me under the layout of the floor I am on; like the layer beyond what we see in Sub 8. Now I lay each layer from 1-8 from Sub 8 on top of each other and each where inline with each other. Now take the location of each layer from Submachine 8 so that they are on top of each other and I take a needle and poke a hole in that each layer in corresponding the other layer allowing each other layer access to the other. Like the stair in that building; the function of the stair is a form of a connection just like the beemers.
That what the plan is. Remember the note in Sub 7 on the Red Chair next to the Green Portal. It said "The plan is lost" what he dosn't mean is the prepare next steps have failed, but the Submachine is Falling apart from Murtaught Karma Portal. Each time he makes a Karma Portal its (a needle with thread attach) and I poke a hole in a page of one layer where there is nothing but the Black Void in the Layer corresponding to it so I can then move the needle up again in another part of the layer I am in; thus making a connection from the string into crossing into another part of that same layer. But as result in a metaphorical saying "He is punching holes in the boat and its filling with water thus resulting in the sinking of that boat."
Similar to when that Mass Accelerator in Europe where before it was to be turn on; some people protested that in theory if they turn it on it might create a Black Hole on the surface of the earth and therefor destroying the earth. Just like the Karma Portals are creating Black Hole in the Submachine and is slowly destroying it.
Same principle with the Navigator. We move to another layer to get around an obstacle in the layer we are moving through
It maps the position each layer is in relation to another. My concept of a building and that other guy theory of a subway is out of the equation. Because they do not line up. Ergo if the train platform don't line up it maps an uneven deform platform.
Maybe that the knot that needs untying if the doorway between layer is deformed.
he comparison I posted about the layout of the building an each of its floors is similar to the layer. Imagine seeing a standard seven floor building that is. Now imagine each of the floors are moving either a bit more to the left or the right. like the game Jenga, how you move each block. Now imagine the stairs that connect each floor is still intact but is warping due to the shifting Floors, thus only giving you some access to some parts of each floor. But the image you post shows that the layers are not in line with each other. The shattering of Murtaught Karma Portal effect in action
Remember in layer six you go up the ladder that has the part of the beemer hanging between the pipe. The hatch above is shut tight, if it where open we would have the ability to look around more in that layer. Maybe even explore more parts of the other layers with the access to the other room. but we cant because the door between the layer are deformed. The knot refers in the notes.
But since the layer are not in aliment the hatch cannot open.
Let me explain. I know knots have nothing to do with aliment but the concept is the same. Aliment is a way of a clearness between two or more objects. Similar to the two cups and string make a phone; because the vibration of the noise is traveling down a non-tangle up string and at the end the volume rises due to the amplification affect of the cup. Now if that string had a knot on it, the vibration in the string would dissipate due to the blockage of the knot. Same concept with the connection between each layer. If there is a deformation in the doorway you could have trouble accessing the other side of the knot.
Just imagine the funnel of the bottle where the cork is is deform while the cork is still in it thus preventing the cork from being able to remove from outside the funnel.
I just use some of my threads as a look back part.
Boingo wrote:I think Mat doesn't like "dimensions" used for the layers...OnyxIonVortex wrote:?Boingo wrote:*I don't care.
WorldisQuiet5256 wrote:"Then use a Layer Cake for all I care" said Boingo
Rooster5man wrote:Then explain this:Boingo wrote:I think Mat doesn't like "dimensions" used for the layers...OnyxIonVortex wrote:?Boingo wrote:*I don't care.
no. layer = dimension
Boingo wrote:Oh yeah!i remember that.
Whoopsie. I must of gotten confused. Or I had a brain fart. Or I wasn't reading that properly.
Anteroinen wrote:It has seemed to me that although dimension is a valid term, layer is favoured over it.
Rooster5man wrote:But, according to Mateusz, they are the same thing.
Anteroinen wrote:That was my point.
Rooster5man wrote:Oh, I didn't see it that way. When you said "Layer is favoured over Dimension," I thought you were arguing that the term "Layer" is more accurate, although Mateusz labels them as one and the same.
Boingo wrote:You know, we should have a recital class to prevent these kinds of things...
Instead of "One times Three is Three", we have " Dimension= layer but layers >dimensions."
Hang on. That didn't even make sense.
The Kakama wrote:I would be fairer to say alternate dimensions=layers.
Boingo wrote:The recital is still a paradox.
NO! Do Not post that paradox post!
WorldisQuiet5256 wrote:Submachine Exploedes
WorldisQuiet5256 wrote:Anyone remember this?
Granted...yes it was wrong.
But...I was right about two things.
WorldisQuiet5256 wrote:There was an Eight Layer, cause there was 8 slots in the navigator, and that image from layer 6 that said "When I ask for an Explanation, he drew me this."WorldisQuiet5256 wrote:Been awhile but I finally figure out why Submachine 8 is called The Plan. In the wiki page for Submachine 8 before it was release at the bottem of the page ask "Why is it that all the other Submachine titles has the name of the location but submachine 8 is called the Plan" as in not a location
It just hit me that the definition of The Plan means BLUEPRNT or LAYOUT. The Plan means the layout of the Submachine world. In Submachine 8 it finally tells us the whole layout of the Submachine world, or just in general. Let take all of those maps of each layer posted on the submachine 8 wiki page . Now if I took layer One (the opening of Sub 8) and added all the preveus games layout attach to it (Sub 0-7, FLF, SNEE, 32) they are all in the same layer as layer one. think of it as a layout blueprint of a floor in a skyscraper.
There were 8 circles.
8 slots in the Navigator, and Eight Circles on that drawing?
You can say this theory was wrong.
But I can claim the right to say their was an eight layer first.
WorldisQuiet5256 wrote:Why did I keep saying this?Submachine 9, what else.WorldisQuiet5256 wrote:Wait for it...
Sublevel 108 wrote:Glad someone was right about some moments about submachine.
But to make thousands double-posts...
ENIHCAMBUS wrote:I think he is capable of putting all the info in one post, I know he just wants to reach the 2000 posts as fast as posible. After all, he did the same when he was going to reach to 1000 posts.