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Re: Submachine 4: the Lab

Posted: 26 Apr 2014 11:31
by Sublevel 114
ENIHCAMBUS wrote:Changes:

General: Submachine no longer has sponsors.
Sub0: Some sounds have been changed, tough that was intentional.
Sub1: Version 5, I think everyone knows that. There's also a room erasing bug.
Sub2: The lighthouse of the menu is in the left, instead of right like all the previous versions. The inventory seems to be back.
Sub3: Level 5 puzzle only works when you type letter with the left button.
Sub4: Menu completely changed. Text missing, music and sounds are buggy.
Sub32: The menu no longer mentions the milestones.
SubFLF: The game basically is now a memory, rather than what it used to be.
Sub5: Bug in secret section, where you can't leave notes.
Sub6: Its fine, withouth changes, interesting.
Sub7: The menu is no longer the colorfull menu it used to be. Music and sounds are buggy.
Sub8: Nothing.
Sub9: Some sounds added to some puzzles.
Also:

Sub0: ANCIENT AMBIENT is buggy as well (painful sound)
Sub2:
Image

The rest games: Letters are changed, and rooms/screens are SHIFTED or CUT. Example:

Image
(I made printscreen and correctly cut the whole screen, without black boundary areas)

Conclusion: ALL games have infinite number of bugs or errors, and I think they should be rebuilt again from SCRATCH. :/
Sub1: There's also a room erasing bug.
SubFLF: The game basically is now a memory, rather than what it used to be.
O_o
what?

Re: Submachine 4: the Lab

Posted: 26 Apr 2014 11:46
by Boingo
Uh?

Re: Submachine 4: the Lab

Posted: 26 Apr 2014 16:56
by ENIHCAMBUS
I suggest Mateusz to only fix bugs, texts, sounds and music. I don't mind he could remake the games from scratch.

Re: Submachine 4: the Lab

Posted: 26 Apr 2014 17:07
by Sublevel 114
ENIHCAMBUS wrote:I suggest Mateusz to only fix bugs, texts, sounds and music. I don't mind he could remake the games from scratch.
I mean - isn't it easier to make conversion from old version instead finding bugs?

Just see: We have the best game. We want to change only ad/loading system. Instead that we get 32000 bugs after conversion.

What way is better?

For example:
When I convert image from png to jpeg with wrong way, I get distorted image. I can edit/redraw it OR I just can take old Png and convert it again! :D

Re: Submachine 4: the Lab

Posted: 26 Apr 2014 23:17
by ENIHCAMBUS
Oh yeah! I forgot that the Layer 6 ambience in Sub8 has changed as well.

Re: Submachine 4: the Lab

Posted: 26 Apr 2014 23:39
by Subbot #499
ENIHCAMBUS wrote:Oh yeah! I forgot that the Layer 6 ambience in Sub8 has changed as well.
Changed how?
I can confirm the bug in sub 5
Also =, I loved the sound that the sub 0 cube made :cry:

Re: Submachine 4: the Lab

Posted: 27 Apr 2014 00:57
by MateuszSkutnik
ENIHCAMBUS wrote: Sub5: Bug in secret section, where you can't leave notes.
fixed.

Please check this new version, it's been done with new adobe flash that I just bought to put audio glitches behind us for good.

Check if everything is ok and if nothing NEW is broken due to new flash version.

Re: Submachine 4: the Lab

Posted: 27 Apr 2014 01:40
by MateuszSkutnik
ENIHCAMBUS wrote: SubFLF: The game basically is now a memory, rather than what it used to be.
care to explain more?...

Re: Submachine 4: the Lab

Posted: 27 Apr 2014 01:47
by ShadowNiL
MateuszSkutnik wrote:
ENIHCAMBUS wrote: SubFLF: The game basically is now a memory, rather than what it used to be.
care to explain more?...
He probably means that FLF (The band) has fallen into obscurity, and as such Sub FLF has somewhat "lost it's purpose of existence", and "doesn't fit with the new Sub games" or something.
IDK to be honest...

Re: Submachine 4: the Lab

Posted: 27 Apr 2014 01:50
by ENIHCAMBUS
ShadowNiL wrote:
MateuszSkutnik wrote:
ENIHCAMBUS wrote: SubFLF: The game basically is now a memory, rather than what it used to be.
care to explain more?...
He probably means that FLF (The band) has fallen into obscurity, and as such Sub FLF has somewhat "lost it's purpose of existence", and "doesn't fit with the new Sub games" or something.
IDK to be honest...
The band thingy is right, but I'm just saying that the game is now more rounded in Mateusz's name.