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Re: Pastel Community Game project and discussion
Posted: 27 Jan 2014 21:41
by Babylon
It seems a bit convenient doesn't it? Like, all the important bits being conveniently corrupted? It looks like it's been censored, rather than subjected to a computer malfunction.
Either way, it's a good enough idea in principal.
Re: Pastel Community Game project and discussion
Posted: 28 Jan 2014 00:29
by Ancient Crystal
Yeah. The best way to babble it would prbably be to say something about all computers having both vipe and backup systems, that normally know when to let the other do it's job, but lost this sync in the accident.
Re: Pastel Community Game project and discussion
Posted: 29 Jan 2014 07:49
by Boingo
Maybe the shreds of evidence will have to be in some small parts, some bigger. Some will have to be recovered, with great difficulty. The concept is good, but Babylon is right
Maybe names or things will be mentioned, but they will not make sense until further evidence comes up-evidence nearly inconclusive, it seems, but when the final but comes together...
The whole plot needs to be tight, so as to maximize the impact. It needs to create a sense of 'what the heck...this is kinda creepy and random' until the last shred of evidence comes up. Even though the whole thing won't be understood, it will be big enough to make the player understand some points (especially points that critics will appreciate).
Speaking of which, what was the set mood/theme again?
Re: Pastel Community Game project and discussion
Posted: 18 Feb 2014 15:31
by Babylon
Say, isn't it time for another revival of this?
Re: Pastel Community Game project and discussion
Posted: 18 Feb 2014 15:32
by Ancient Crystal
It is.
Re: Pastel Community Game project and discussion
Posted: 18 Feb 2014 16:48
by Babylon
Well, then where were we?
Re: Pastel Community Game project and discussion
Posted: 19 Feb 2014 10:27
by Ancient Crystal
From the looks of it, we were deciding on how subtly the backstory would be revealed.
Re: Pastel Community Game project and discussion
Posted: 19 Feb 2014 17:40
by ThunderDasher
Very subtly.
Also, I'd like to help with this project if possible. Storyline development, puzzle creation, items, pointless humor and easter eggs, etc, etc, etc etc.
Also translation into Brazilian Portuguese (Trust me, there be quite some difference between that and "Portuguese Portuguese").
Re: Pastel Community Game project and discussion
Posted: 19 Feb 2014 18:40
by Babylon
I'll link you to all the important stuff to save you having to sift through the old pages.
PCG Wiki:
http://pcg-documentation-site.wikia.com ... _Site_Wiki
Story Planning Document:
https://docs.google.com/document/d/1zLG ... QCaY8/edit
https://docs.google.com/document/d/1zLG ... QCaY8/edit
Anyway, it's good to have you on board.
Re: Pastel Community Game project and discussion
Posted: 19 Feb 2014 22:27
by ThunderDasher
Read through it all (Or most of it, in case I missed something minor).
Definitely wanna be a part of this! There are so many awesome loose ideas, yet such an interesting concept, that a lot can be done here. And pray thy religion's god(s) that we indeed manage to finish the game!
Now, it seems that Phase One is still ongoing. So, can I still suggest intros, backgrounds, and the like? Getting into secret government conspiracies is something I always liked to do...