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Re: Submachine 9 theories and suggestions

Posted: 15 Feb 2014 21:09
by WorldisQuiet5256
The Abacus wrote: ^Evidence that we're looking too far into it^
I'm Sorry, what were you talking about?
I was ignoring these post because they were looked too far into.

Re: Submachine 9 theories and suggestions

Posted: 16 Feb 2014 03:07
by The Abacus
I was just thought that since Mateusz said that:
Mateusz Skutnik wrote:it's like in real life.
You don't know where the food is coming from.
That meant where the food is coming from is not important because in real life people don't bother thinking about – hence, we were looking too far into it. Seems I interpreted the post wrong though :?

Re: Submachine 9 theories and suggestions

Posted: 16 Feb 2014 12:03
by The Kakama
Never mind, at least you helped inspire a new game. :P

Re: Submachine 9 theories and suggestions

Posted: 17 Feb 2014 11:40
by Sublevel 114
FINALLY!
HALF OF THE WAY!!!

Re: Submachine 9 theories and suggestions

Posted: 17 Feb 2014 12:31
by The Abacus
5% in 5 days.
Hmm... could be ready in 50 days or less

Re: Submachine 9 theories and suggestions

Posted: 17 Feb 2014 12:47
by Sublevel 114
More easy way to know when it will be ready:
Image

Re: Submachine 9 theories and suggestions

Posted: 17 Feb 2014 13:10
by RuloCore
Sublevel 102 wrote:More easy way to know when it will be ready:
Image
but it's a dog


a doge

Re: Submachine 9 theories and suggestions

Posted: 17 Feb 2014 14:08
by Babylon
Bad Advice Dog, to be exact.

Re: Submachine 9 theories and suggestions

Posted: 17 Feb 2014 15:22
by RuloCore
@PastelGames
Next month’s release: SUBMACHINE 9: the Temple.

http://www.mateuszskutnik.com/archive/d ... -released/

"Almost forgot. Breaking news! Next month’s release: SUBMACHINE 9: the Temple. "

Re: Submachine 9 theories and suggestions

Posted: 17 Feb 2014 15:47
by Babylon
Roll on March then!