Page 77 of 103

Re: Submachine 9 theories and suggestions

Posted: 14 Feb 2014 23:44
by ThunderDasher
MateuszSkutnik wrote:it's like in real life.
You don't know where the food is coming from.

And if you say: "from the shop" - then you developed a tunnel vision. :D
...It obviously comes from a factory where dead horses, 70's fashion magazines and alien fuel are combined and turned into Starbucks drinks and fast-food hamburgers.

Wait, that's how it happens in real life, right?

(Thinking of it, the thought of someone having a farm on the Subnet is really funny. "Oh, I'm planting fluorescent watermelons here. There's Wisdom Corn over that field too. Fun how they alwaysseem to taste great when popcorned, if you can ignore the fact that they'll keep glowing until you digest them. Now, let's go back inside, put 506 on the portal and we'll get ourselves some cold Red Resin juice. And maybe I can show you the looping cotton later." ~Farming on the Subnet)

Re: Submachine 9 theories and suggestions

Posted: 14 Feb 2014 23:54
by ENIHCAMBUS
MateuszSkutnik wrote:it's like in real life.
You don't know where the food is coming from.

And if you say: "from the shop" - then you developed a tunnel vision. :D
Imagine if Murtaugh can draw portals that he can only use.

Re: Submachine 9 theories and suggestions

Posted: 15 Feb 2014 03:03
by The Abacus
MateuszSkutnik wrote:it's like in real life.
You don't know where the food is coming from.

And if you say: "from the shop" - then you developed a tunnel vision. :D
^Evidence that we're looking too far into it^

Re: Submachine 9 theories and suggestions

Posted: 15 Feb 2014 09:25
by MateuszSkutnik
The Abacus wrote:
MateuszSkutnik wrote:it's like in real life.
You don't know where the food is coming from.

And if you say: "from the shop" - then you developed a tunnel vision. :D
^Evidence that we're looking too far into it^
Actually no. I think this subject is interesting enough to put into a standalone game after sub10.
Like: Submachine: the Farm or something....

or maybe just a location in subnet will do.

Re: Submachine 9 theories and suggestions

Posted: 15 Feb 2014 10:06
by The Kakama
Actually no. I think this subject is interesting enough to put into a standalone game after sub10.
Like: Submachine: the Farm or something....

or maybe just a location in subnet will do.
That would indeed be interesting.

Re: Submachine 9 theories and suggestions

Posted: 15 Feb 2014 10:20
by Sublevel 114
MateuszSkutnik wrote:Actually no. I think this subject is interesting enough to put into a standalone game after sub10.
Like: Submachine: the Farm or something....
MateuszSkutnik wrote:Like: Submachine: the Farm or something....
lol :D
MateuszSkutnik wrote:or maybe just a location in subnet will do.
this would be cool. :)

Re: Submachine 9 theories and suggestions

Posted: 15 Feb 2014 11:52
by The Abacus
Huh, not what I was expecting, but interesting nonetheless.

Hmm... maybe we might end up seeing those watermelons in the submachine after all. :D

Re: Submachine 9 theories and suggestions

Posted: 15 Feb 2014 11:59
by Babylon
Submachine: the Farm
10/10 Would Play.

Re: Submachine 9 theories and suggestions

Posted: 15 Feb 2014 13:48
by ThunderDasher
Babylon wrote:
Submachine: the Farm
10/10 Would Play.
Call of Walking Halo: inFamous Gears of The Order 1886-ish Gear Solid would not be a better game than Submachine: The Farm.

Instant GOTY

Re: Submachine 9 theories and suggestions

Posted: 15 Feb 2014 19:28
by - ak -
Definitely would play.

Could be interesting to see where the foods came from since we already know that lifeforms can exist in Submachine Universe (thanks to epic Sub_7).