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Re: Pastel Community Game project and discussion

Posted: 04 Jan 2014 13:23
by Ancient Crystal
Well, we had the plot summary and basic gameplay concepts done, now I suppose we make a layout of the game structure and start brainstorming puzzles.

Re: Pastel Community Game project and discussion

Posted: 04 Jan 2014 15:50
by Babylon
game structure? As in a map of the areas to explore?

And I will start brainstorming puzzles in my spare time.

Re: Pastel Community Game project and discussion

Posted: 04 Jan 2014 17:16
by Ancient Crystal
Pretty much.... Whatever way we choose to document this, it would have to be very dynamic. Suggestions?

Re: Pastel Community Game project and discussion

Posted: 04 Jan 2014 18:14
by Babylon
Google docs, for collabrative editing?

Re: Pastel Community Game project and discussion

Posted: 04 Jan 2014 20:44
by Ancient Crystal
We'll need a large, modular three-dimensional overview open for easy editing by all participants, or something along those lines. Which I wouldn't say a document is.

Re: Pastel Community Game project and discussion

Posted: 04 Jan 2014 20:56
by Vortex
why do we need 3D?

Re: Pastel Community Game project and discussion

Posted: 04 Jan 2014 20:59
by Babylon
I don't know, but I can't see any website offering that.

Re: Pastel Community Game project and discussion

Posted: 05 Jan 2014 00:25
by Ancient Crystal
Because the game will take place in a three-dimensional environment. Like the sub2 sketch or myst.

Re: Pastel Community Game project and discussion

Posted: 05 Jan 2014 00:28
by Babylon
But why do we need that to brainstorm layouts or puzzles?

Re: Pastel Community Game project and discussion

Posted: 05 Jan 2014 02:11
by The Abacus
I don't think we need that to brainstorm puzzles