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Re: Pastel Community Game project and discussion
Posted: 31 Dec 2013 20:11
by Vortex
since... around the time of my last post here I guess...
...sorry...
Re: Pastel Community Game project and discussion
Posted: 31 Dec 2013 20:18
by Babylon
Well, you sure missed a lot of debating, but not that much actual progress.
as Boingo said
Prevention=Motive=Escape. Prevention to Escape=Motive.
In Order of Priority:
~Motive: Keep arguing, ah-- I mean debating-- between Computer Sentience (AC) and Escape Conspiracy+Android (Boingo)
~Prevention: Top three Highest Being (in order) d-37, b-35, f, 32: Respectively, the 'Bubble' Situation, the 'Void' Situation, and the 'Warp' Situation.
~Escape: No official vote, i think, but many were for my Emergency Evac Option...?
~Conspiracy: g), adjustment permitting.
We have a board for loose puzzle ideas, which has a grand total of zero ideas.
http://pcg-documentation-site.wikia.com ... zzle_Ideas
We have a final in game plot summary.
http://pcg-documentation-site.wikia.com ... ot_Summary
I think we may have voted on a back story and conspiracy as well, but I'm still looking.
Re: Pastel Community Game project and discussion
Posted: 31 Dec 2013 21:42
by Vortex
I see, thanks! I'll look into it tomorrow.
Re: Pastel Community Game project and discussion
Posted: 31 Dec 2013 21:56
by Ancient Crystal
Great to have you back, this surely needed a revival.
I've got a few questions, though. Didn't my plot summary resolve the motive issue? Also, as for prevention, what happened to the time bubble? Was that even in the vote? And what was the emergency evac idea?
Re: Pastel Community Game project and discussion
Posted: 02 Jan 2014 11:21
by Babylon
Yeah, I too am glad to see we might be making progress on this again.
Re: Pastel Community Game project and discussion
Posted: 03 Jan 2014 16:55
by Ancient Crystal
Also, how about all participating contributors are allowed to implement a subtle personal joke or reference somewhere in the game? Might help with motivation.
Re: Pastel Community Game project and discussion
Posted: 03 Jan 2014 16:58
by Babylon
Heck yes, I'd go for that.
Re: Pastel Community Game project and discussion
Posted: 03 Jan 2014 17:06
by Babylon
Then again, we may spend more time designing our jokes than actually working on the game XD
Re: Pastel Community Game project and discussion
Posted: 03 Jan 2014 23:53
by Ancient Crystal
Well, time's not the issue. Not in that way at least. The time restrictions of this medium are by their nature independent of the quantity of information, allowing us to develop ten things at once without slowing down. Still very slow, but it doesn't get any worse. This is mainly why I keep suggesting these small things, because they keep the discussion going without taking up space in it.
Re: Pastel Community Game project and discussion
Posted: 04 Jan 2014 12:18
by The Abacus
Good idea!
Now, where were we...?