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Re: PROJECT X (by Sublevel) - development thread

Posted: 11 Mar 2013 16:23
by borys610
Let's say ~50 for now.

Re: PROJECT X (by Sublevel) - development thread

Posted: 11 Mar 2013 18:25
by Vortex
Sublevel 102 wrote:If I make 200 rooms, it could take ~3 years, because Project Omega will have puzzles harder. Can you pass this experience? It is better to say it now, if you can't.
HOW MANY ROOMS I SHOULD ADD? :D
Ok, 75-100 rooms would be good too, I guess :B

Re: PROJECT X (by Sublevel) - development thread

Posted: 11 Mar 2013 19:47
by Sublevel 114
OK...

Second question: what about "boss fights"? XD

Oh, and the last: You don't mind if my universe is inhabited by only furry creatures, not humans?

Re: PROJECT X (by Sublevel) - development thread

Posted: 11 Mar 2013 19:57
by borys610
For me it's perfectly good if they are interesting.
That's answer for both questions.
Boredom is thing that can ruin entire project. Rest is fine, if you do it well.
:
:
:
well carry bears would be terrible too. But if it won't be anything "so sweet you can poke rainbow" I have nothing against.

Re: PROJECT X (by Sublevel) - development thread

Posted: 11 Mar 2013 20:26
by Sublevel 114
Well, thanks.

Dev Progress: Plot and sketches for part 1 are finally ready! Story completed on 10% (maybe) :P

Also I noticed one problem: I always try to create something new, that noone saw in another games and stories. But some time later I suddenly understand that my ideas are mix of old ideas. :(
I'm afraid that you can blame me for stealing.

Re: PROJECT X (by Sublevel) - development thread

Posted: 11 Mar 2013 20:30
by borys610
It's no problem for me. I don't know about Bender though.
Remember we have post-modernism.

Re: PROJECT X (by Sublevel) - development thread

Posted: 11 Mar 2013 20:46
by Sublevel 114
Oh, I forgot to say one thing: I drew a lot of sketches and plot progress, and I, unfortunately, also included first ending scene. Not true final ending, if you understand me...
BE CAREFUL. These words I will repeat many times.

Re: PROJECT X (by Sublevel) - development thread

Posted: 11 Mar 2013 21:36
by Vortex
Sublevel 102 wrote:Well, thanks.

Dev Progress: Plot and sketches for part 1 are finally ready! Story completed on 10% (maybe) :P

Also I noticed one problem: I always try to create something new, that noone saw in another games and stories. But some time later I suddenly understand that my ideas are mix of old ideas. :(
I'm afraid that you can blame me for stealing.
Everything is a mix from old ideas. I think we can't really create anything truly new, only mix things in a new way.
Sublevel 102 wrote:Oh, I forgot to say one thing: I drew a lot of sketches and plot progress, and I, unfortunately, also included first ending scene. Not true final ending, if you understand me...
BE CAREFUL. These words I will repeat many times.
Yeah, it's better to repeat advice somewhat often, in case anyone new decides to join the story and send the main character(s) to their death without knowing XD
That or adding obligatory rules at the beginning.

Re: PROJECT X (by Sublevel) - development thread

Posted: 12 Mar 2013 07:02
by The Kakama
Oh, and the last: You don't mind if my universe is inhabited by only furry creatures, not humans?
Nope. My story is not so different.

Re: PROJECT X (by Sublevel) - development thread

Posted: 13 Mar 2013 18:41
by Sublevel 114
Wow, I already have 100 pages of images and writings sketches.
It's time to buy drawing tablet.