PROJECT X (by Sublevel) - development thread
Re: PROJECT X (by Sublevel) - development thread
Let's say ~50 for now.
Re: PROJECT X (by Sublevel) - development thread
Ok, 75-100 rooms would be good too, I guess :BSublevel 102 wrote:If I make 200 rooms, it could take ~3 years, because Project Omega will have puzzles harder. Can you pass this experience? It is better to say it now, if you can't.
HOW MANY ROOMS I SHOULD ADD?
- Sublevel 114
- layer restorer
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Re: PROJECT X (by Sublevel) - development thread
OK...
Second question: what about "boss fights"? XD
Oh, and the last: You don't mind if my universe is inhabited by only furry creatures, not humans?
Second question: what about "boss fights"? XD
Oh, and the last: You don't mind if my universe is inhabited by only furry creatures, not humans?
Re: PROJECT X (by Sublevel) - development thread
For me it's perfectly good if they are interesting.
That's answer for both questions.
Boredom is thing that can ruin entire project. Rest is fine, if you do it well.
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well carry bears would be terrible too. But if it won't be anything "so sweet you can poke rainbow" I have nothing against.
That's answer for both questions.
Boredom is thing that can ruin entire project. Rest is fine, if you do it well.
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:
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well carry bears would be terrible too. But if it won't be anything "so sweet you can poke rainbow" I have nothing against.
- Sublevel 114
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Re: PROJECT X (by Sublevel) - development thread
Well, thanks.
Dev Progress: Plot and sketches for part 1 are finally ready! Story completed on 10% (maybe) :P
Also I noticed one problem: I always try to create something new, that noone saw in another games and stories. But some time later I suddenly understand that my ideas are mix of old ideas. :(
I'm afraid that you can blame me for stealing.
Dev Progress: Plot and sketches for part 1 are finally ready! Story completed on 10% (maybe) :P
Also I noticed one problem: I always try to create something new, that noone saw in another games and stories. But some time later I suddenly understand that my ideas are mix of old ideas. :(
I'm afraid that you can blame me for stealing.
Re: PROJECT X (by Sublevel) - development thread
It's no problem for me. I don't know about Bender though.
Remember we have post-modernism.
Remember we have post-modernism.
- Sublevel 114
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Re: PROJECT X (by Sublevel) - development thread
Oh, I forgot to say one thing: I drew a lot of sketches and plot progress, and I, unfortunately, also included first ending scene. Not true final ending, if you understand me...
BE CAREFUL. These words I will repeat many times.
BE CAREFUL. These words I will repeat many times.
Re: PROJECT X (by Sublevel) - development thread
Everything is a mix from old ideas. I think we can't really create anything truly new, only mix things in a new way.Sublevel 102 wrote:Well, thanks.
Dev Progress: Plot and sketches for part 1 are finally ready! Story completed on 10% (maybe)
Also I noticed one problem: I always try to create something new, that noone saw in another games and stories. But some time later I suddenly understand that my ideas are mix of old ideas.![]()
I'm afraid that you can blame me for stealing.
Yeah, it's better to repeat advice somewhat often, in case anyone new decides to join the story and send the main character(s) to their death without knowing XDSublevel 102 wrote:Oh, I forgot to say one thing: I drew a lot of sketches and plot progress, and I, unfortunately, also included first ending scene. Not true final ending, if you understand me...
BE CAREFUL. These words I will repeat many times.
That or adding obligatory rules at the beginning.
- The Kakama
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Re: PROJECT X (by Sublevel) - development thread
Nope. My story is not so different.Oh, and the last: You don't mind if my universe is inhabited by only furry creatures, not humans?
Is this my final form?
- Sublevel 114
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- Joined: 11 Dec 2012 20:23
Re: PROJECT X (by Sublevel) - development thread
Wow, I already have 100 pages of images and writings sketches.
It's time to buy drawing tablet.
It's time to buy drawing tablet.