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Re: mr. Stick adventure

Posted: 13 Jan 2013 06:45
by The Kakama
After turning on the lights,(if possible) put the metal rod in the hole in the lower room.

Re: mr. Stick adventure

Posted: 14 Jan 2013 20:38
by Sublevel 114
<Sorry for delaying, guys. Next sequence will be tomorrow. I promise true hard puzzles. :)
My experience is going to conclusion...>

Re: mr. Stick adventure

Posted: 08 Feb 2013 19:54
by Sublevel 114
<Well... 'tomorrow' turned into month... but anyway, let's continue!>
turn on the lights
Command: CLICK THE SWITCH AND TURN OFF THE FLASHLIGHT, BE QUICK!
Mr. Stick quickly turns off flashlight, because it still has some energy, and it could be use in further important explorations!
Then he lowers the switch...

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...and lights are turned on!
This room has some interesting stuff...
put the metal rod in the hole in the lower room.
What hole? The hole in ledder shaft? Mr. Stick already tryed to do it. And now he knows that metal rod can't be placed in that hole. That hole is too wide for the rod.
Or do you mean some different hole? Mr. Stick still didn't examine this room...

Re: mr. Stick adventure

Posted: 08 Feb 2013 20:05
by Vortex
Command: examine the yellow box.

Re: mr. Stick adventure

Posted: 08 Feb 2013 20:08
by borys610
Put the rod in the hole on the west(?) wall.
And try to open white box with the key.

Re: mr. Stick adventure

Posted: 08 Feb 2013 21:12
by Sublevel 114
Put the rod in the hole on the west(?) wall.
Mr.Stick examines 'the hole'... and he makes conclusion that it isn't the hole. It is some kind of button.

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And try to open white box with the key.
This white box is metal chest. Mr. Stick thinks that there is something important inside, so he very wants to open it, but... he hasn't any key in his inventory!

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Command: examine the yellow box.
Steve examines yellow carton box. This is simple carton box, without any visible inscriptions. And it can be opened! Should Steve open the box?

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Re: mr. Stick adventure

Posted: 08 Feb 2013 21:15
by borys610
Yes!
(I forgot that we used our key in the upper room.)

Re: mr. Stick adventure

Posted: 09 Feb 2013 02:55
by The Abacus
Open the yellow box, press the button and try to use the metal rod as a lockpick.

Re: mr. Stick adventure

Posted: 09 Feb 2013 12:36
by Sublevel 114
Open the yellow box
Mr. Stick opens the box...

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...and finds long thin rubber tube inside. He takes it to his inventory.
Nothing more inside the box.
press the button
Mr. Stick presses the button...

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It is strange. The button still continues to move into depth of the wall. Mr. Stick's hand has already stuck in button's hole, but this stupid button continues to move.
It is useless. Mr. Stick pulls out his hand, and button returns to original position.
try to use the metal rod as a lockpick
To open metal chest?

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No, it will not work. Lock hole is for key, and mr. Stick can't (unfortunately) open locks with lockpicks.

Re: mr. Stick adventure

Posted: 09 Feb 2013 12:44
by borys610
Use rod to push the button deeper.