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Re: Submachine Network Exploration

Posted: 18 Mar 2013 12:01
by Bloodhit
The Abacus wrote:
There are a few notes that aren't in other games (not plot so to speak, but they say something about the submachines). I assume that more will be added in the future (Mateusz said: "the subnet will grow in time" source: forum FAQs).
Well i hope so, i suggest plot section for snee wiki page for that:D
The Abacus wrote: The auto writing looked really good in sub5, but from what I understood it's not going to happen.
Yeah, for make it working in snee, Mateusz should place something like 200+ scripts, and i don't even think about other problems that can appear.

Re: Submachine Network Exploration

Posted: 18 Mar 2013 12:17
by The Abacus
Bloodhit wrote:Yeah, for make it working in snee, Mateusz should place something like 200+ scripts, and i don't even think about other problems that can appear.
What if he tweaked the "write your own" notes from sub4 by changing the font to one that resembles handwriting and adding a handwriting sound effect? Then it would be a combination of the systems from sub4 and sub5 and will have very little script to write (compared to the usage of the writing system of sub5).
Bloodhit wrote:Well i hope so, i suggest plot section for snee wiki page for that:D
I hope so too :D

Re: Submachine Network Exploration

Posted: 18 Mar 2013 12:59
by Vortex
My opinion is that something like the Sub4 notes thing could be helpful. There are many clues, and we could write them down without needing anything outside the game. Also, it suits well our role as explorers doing exploration :P

Re: Submachine Network Exploration

Posted: 18 Mar 2013 16:44
by ENIHCAMBUS
OnyxIonVortex wrote:yeah, what's the problem?
None. I like the idea. :P

Re: Submachine Network Exploration

Posted: 18 Mar 2013 17:33
by Vortex
:)

Re: Submachine Network Exploration

Posted: 18 Mar 2013 18:11
by MateuszSkutnik
Bloodhit wrote: Since in SNEE we don't have any plot, i don't understand why we must have auto writting notes in SNEE.
BECAUSE SOMEONE SUGGETED THAT TWO PAGES AGO.
holy bejesus h christ.

and no, we DONT HAVE TO HAVE THEM.

Re: Submachine Network Exploration

Posted: 18 Mar 2013 19:37
by WorldisQuiet5256
Maybe we should put this to a vote of what type of note system to put in SNEE to please the most amount of people. It would help settle the dispute.

Re: Submachine Network Exploration

Posted: 18 Mar 2013 22:18
by Bloodhit
MateuszSkutnik wrote:
BECAUSE SOMEONE SUGGETED THAT TWO PAGES AGO.
holy bejesus h christ.

and no, we DONT HAVE TO HAVE THEM.
Completely out of context, good job :)

Re: Submachine Network Exploration

Posted: 18 Mar 2013 22:23
by SoLost
I'm not a fan of games that write notes for you. I feel like the game is playing itself, especially in instances where the game makes note of a code I hadn't noticed or a clue I hadn't figured out yet. In this application, it seems like that would take almost all the fun out of it, and, as Mateusz said, it wouldn't be feasible on this scale.

I don't know if a built-in notepad would be any better than keeping actual handwritten notes. You clear your cache once and you have to start over anyway. I keep a real life notepad by my computer to keep my game notes in, some of which date back years to now-defunct online riddles.

If Mateusz wants to put forth the effort to add a built-in note keeping system, more power to him. If he doesn't, it'll still be awesome. No need for anyone to get upset.

Just two cents from a lurker moved to speak.

Re: Submachine Network Exploration

Posted: 18 Mar 2013 22:45
by borys610
Welcome!
And yeah, you're right.
but what do you think of Sub_5 notes system, then?