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Re: Submachine 9 theories and suggestions

Posted: 02 Feb 2014 10:32
by MateuszSkutnik
- ak - wrote:Speaking of ThumpMonks... I hope they can continue the latest trend of making awesome soundtracks.
yes, they can.

Re: Submachine 9 theories and suggestions

Posted: 06 Feb 2014 15:21
by Sublevel 114
35!

Re: Submachine 9 theories and suggestions

Posted: 06 Feb 2014 16:23
by WorldisQuiet5256
*Quietly Observing*

Image

Re: Submachine 9 theories and suggestions

Posted: 06 Feb 2014 16:32
by WorldisQuiet5256
So that is what theses are: Towers.

Image

Re: Submachine 9 theories and suggestions

Posted: 06 Feb 2014 17:17
by Babylon
Wow, could well be.

Re: Submachine 9 theories and suggestions

Posted: 06 Feb 2014 17:40
by Sublevel 114
Awesome! :'D

And the last: Am I the one who doesn't want to see any more screens from game? I think we already saw too much.
Thanks to Mateusz for that. :)

Re: Submachine 9 theories and suggestions

Posted: 06 Feb 2014 20:29
by Vortex
Yeah, we got more than expected, with the SubVerse room and everything else :P

Re: Submachine 9 theories and suggestions

Posted: 06 Feb 2014 20:32
by ENIHCAMBUS
But Sub8 had 8 screenshots, not?

Re: Submachine 9 theories and suggestions

Posted: 06 Feb 2014 20:42
by Sublevel 114
ENIHCAMBUS wrote:But Sub8 had 8 screenshots, not?
Sub2-Sub6 had only 1-3 screens. :P
Sub1 had 0 at all!!! XD

I just want say we have seen too much. Me think.
The rest we can see in game itself.

Re: Submachine 9 theories and suggestions

Posted: 06 Feb 2014 20:49
by ENIHCAMBUS
I know Sublevel. :P

BTW, this new screenshot doesn't looks like the others, like the atmosphere have changed somehow, it doesn't seems to mystical withouth blue glows.