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Re: Pastel Community Game project and discussion
Posted: 04 Nov 2013 13:15
by Ancient Crystal
Well then. I'll compose the final and merged plot summary and add it to the wiki, if you don't mind.
Re: Pastel Community Game project and discussion
Posted: 06 Nov 2013 09:35
by Ancient Crystal
Okay, now it's
there. I took as few liberties as possible in the merging, but I won't expect you to be satisfied with everything and will change it on popular demand.
Re: Pastel Community Game project and discussion
Posted: 07 Nov 2013 19:56
by Boingo
Cool.
You know, it may not be necessary to include any kind of conspiracy at all, at least for not this part of the story.
Suggestions and ideas that came up:
-The experiment accident: will this pertain to a messed up command, an unexpected reaction, or a forgotten metaphorical safety-valve?
-Is it fair to say that this is a very high tech base and that the emergency system i suggested will be incorporated?
-The prevention of escape and environment was to be a bubble, but thinking back on my micro-chip idea, since we have sentience within a mainframe computer (wireless not to mention) maybe this prevents our escape due to its localisation? Maybe when we get further away from the core computer (that is damaged and connected to us) something like static prevents our continuation and exploration-if we did carry on, we would lose connection altogether and die*. Once connection is restored, we can disconnect safely. Like a USB.
*at one point the player might do this, but the android moves him into connection before they black out completely.
Re: Pastel Community Game project and discussion
Posted: 09 Nov 2013 02:47
by Ancient Crystal
Well, as you remember, the plot I wrote and now integrated into the main one was based on the parts of my backstory that did not contradict the poll. In other words, the second one, an unexpected reaction. I believe we're not getting away from the conspiracy, any organization with these kind of capabilities in a world even remotely similar to out own would be one per definition.
As for your last point, the whole idea of the plot was that the mainframe became completely uninhabitable, and the system relocated itself entirely. Sure, with some modification we'd be able to make it work, but I don't see any reason to. We've already got the time bubble, the local time distortion, the safety protocols in the electrodes the system used to transfer into it's new body, and the android. I believe we've got what we need.
Where are all the rest? We finally got the plot together and this is the response?
Re: Pastel Community Game project and discussion
Posted: 09 Nov 2013 03:37
by The Abacus
Boingo wrote:The prevention of escape and environment was to be a bubble, but thinking back on my micro-chip idea, since we have sentience within a mainframe computer (wireless not to mention) maybe this prevents our escape due to its localisation? Maybe when we get further away from the core computer (that is damaged and connected to us) something like static prevents our continuation and exploration-if we did carry on, we would lose connection altogether and die*. Once connection is restored, we can disconnect safely. Like a USB.
interesting idea
Ancient Crystal wrote:Sure, with some modification we'd be able to make it work, but I don't see any reason to. We've already got the time bubble, the local time distortion, the safety protocols in the electrodes the system used to transfer into it's new body, and the android. I believe we've got what we need.
Modification? I don't see the need to modify anything if we prefer the idea. I thought it was just a matter of preference.
Ancient Crystal wrote:Where are all the rest? We finally got the plot together and this is the response?
Sorry...
Re: Pastel Community Game project and discussion
Posted: 09 Nov 2013 11:04
by Ancient Crystal
It does contradict the current plot, and as such we need to modify it. And again, the total separation from the original mainframe wasn't an entirely unimportant point. Not to mention the fact that it would require a lot more technobabble and handwaving to make it work (Mainframe was damaged, had to be evacuated Vs. mainframe was messed with, somehow required partial system relocation). Not that I haven't been quite generous with both of them in my suggestions, I just feel this instance has an undesireable babble-to-plot-enhancement ratio. We do after all already have simpler alternatives with almost the exact same implications for gameplay. Then of course, I might just be able to come up with something that'll satisfy us all again, but that'll have to wait until my brain comes online again.
Re: Pastel Community Game project and discussion
Posted: 09 Nov 2013 11:45
by The Abacus
I suppose you're right... shall we move on?
Re: Pastel Community Game project and discussion
Posted: 09 Nov 2013 19:09
by Babylon
Just read the final in game plot summary. I like it. I like it a lot.
Re: Pastel Community Game project and discussion
Posted: 10 Nov 2013 10:49
by Ancient Crystal
Yes, compromises are a good thing.
Re: Pastel Community Game project and discussion
Posted: 10 Nov 2013 15:33
by Babylon
Personally, I'm happy with it. As in, I think we should be able to move onto the next stage of development