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Re: Pastel Community Game project and discussion

Posted: 11 Oct 2013 12:01
by The Abacus
What were the summaries of the two motives we need to decide between?

Re: Pastel Community Game project and discussion

Posted: 13 Oct 2013 06:35
by Boingo
Check the wiki under phase one and something in there. Sorry for hasty reply, getting ready for new school term.

Re: Pastel Community Game project and discussion

Posted: 16 Oct 2013 19:07
by Ancient Crystal
I'll make an effort to get back in this discussion, though no guarantees.
Boingo wrote:AC: Critique on what I said about Escape Plot
Sorry, I've been loosing track. Could you point me to what statement you are referring to?

Re: Pastel Community Game project and discussion

Posted: 23 Oct 2013 20:18
by Ancient Crystal
Boingo, answer the question

Re: Pastel Community Game project and discussion

Posted: 25 Oct 2013 06:38
by Boingo
No need to be blunt.

We were argui-- I mean, debating over how we get out.
It was an argu-- I mean debate, over the two options:

Mine: http://pcg-documentation-site.wikia.com ... ot_Revised
But VERSION TWO BECAUSE WE ARE STILL DECIDING THAT BIT!

Yours: http://pcg-documentation-site.wikia.com ... _Game_Plot

Re: Pastel Community Game project and discussion

Posted: 27 Oct 2013 18:52
by Ancient Crystal
Sorry, didn't mean to be blunt, it was mostly a bump. I apologize if I failed to express this. I will return with a full comment when I have more than a hundred kilobyte's worth of bandwith and five minutes of internet access at a time.

Re: Pastel Community Game project and discussion

Posted: 28 Oct 2013 04:53
by Boingo
Ouch.
Sorry to hear that :)

Re: Pastel Community Game project and discussion

Posted: 03 Nov 2013 02:35
by Ancient Crystal
Correction, ten Kilobits. Well, the rest of Cecilia made up for it.

In any case, sorry if I'm being stupid, but I'm still not certain what
Boingo wrote:what I said about Escape Plot
refers to.

Also, regarding the escape plot compromise, I just came to think of a few possibilities. For one, what if the "Sub-Unit Likely to remain unaffected" was instead an unfortunate test subject who's brain had some wirelessly connected probes in it at the time? Mentally, the character would still be the security system, and as such it would have only a marginal influence on the whole assemble-the-databanks-and-patch-up-the-facility concept, but they could be accompanied by the android during their physical journey, which would not be insignificant, and require it to scout ahead and sanitize areas (Giving it the opportunity to destroy evidence), and perhaps do some of the interfacing. When the main objectives are complete, the android defeated and the security protocols in the probes that don't allow them to leave the facility are deactivated, the character can simply make sure their entire consciousness is secure in the test subject's brain and walk out of there.

Hope that didn't get too messy. What do you think?

Re: Pastel Community Game project and discussion

Posted: 03 Nov 2013 03:15
by The Abacus
I like it :)

Re: Pastel Community Game project and discussion

Posted: 04 Nov 2013 04:16
by Boingo
Like deep sleep, kinda.

Well done. I think we have a settlement :D