Submachine Universe
Re: Submachine Network Exploration
Ring up ENIHCAMBUS.
We have a new joke.
We have a new joke.
- ENIHCAMBUS
- karma portal traveller
- Posts: 8653
- Joined: 04 Feb 2013 22:17
- Location: Pastel Lands.
Re: Submachine Network Exploration
During the update of version 3.0, i noticed that v12 music has expanded, and 128 has a music similar but slighty diferent to 757 one.
ENIHCAMBUS: State of the Art Scanning!
- Sublevel 114
- layer restorer
- Posts: 16587
- Joined: 11 Dec 2012 20:23
Re: Submachine Network Exploration
Yeah, I know. Many ambients were changed. (777, for example, too)
- RuloCore
- subnet notes finder
- Posts: 802
- Joined: 03 Dec 2012 17:32
- Location: Barcelona, Spain
- Contact:
Re: Submachine Network Exploration
Imagine one day the soundtrack of the 777 location changes to this:
http://www.youtube.com/watch?v=EbHp24SAkb8
http://www.youtube.com/watch?v=EbHp24SAkb8
- The Kakama
- karma portal traveller
- Posts: 6243
- Joined: 04 Dec 2012 16:35
- Location: Selangor, Malaysia
Re: Submachine Network Exploration
A slowed down version of it would sound cool.
Is this my final form?
- WorldisQuiet5256
- karma portal traveller
- Posts: 5667
- Joined: 03 Dec 2012 17:56
- Location: 966 - Quiet Rooms - WiQ
Re: Submachine Network Exploration
I have a suggestion for Mateusz about the SNEE. Could you add a notepad, like the one in Sub 4 where we could type in your own notes. It would make it easier than having to actually write it in real life. Because say you are a person who still hasn't figure out all the Puzzle, and they have to come to the game later. The note they written would be right there. Unlike this situation where s/he had to come back and the note he written on paper s/he accidentally threw out.
Maybe add in the Program that automatically write down something worth noting like in Sub 5 the Root. But not to actually figure out the Clues, just to note down what the coordinate are that have yet to be figure out. Like the clue "This-W1". They would still have to find what "W1" is but when they do find it they still have to actually figure out what the answer to that question is.
Maybe add in the Program that automatically write down something worth noting like in Sub 5 the Root. But not to actually figure out the Clues, just to note down what the coordinate are that have yet to be figure out. Like the clue "This-W1". They would still have to find what "W1" is but when they do find it they still have to actually figure out what the answer to that question is.
-
- wisdom crystal finder
- Posts: 2877
- Joined: 04 Dec 2012 10:41
Re: Submachine Network Exploration
I don't know how he could do that efficiently
Balance is imperative; without it, total collapse and destruction is imminent.
- WorldisQuiet5256
- karma portal traveller
- Posts: 5667
- Joined: 03 Dec 2012 17:56
- Location: 966 - Quiet Rooms - WiQ
Re: Submachine Network Exploration
Still, its something to do.
- ENIHCAMBUS
- karma portal traveller
- Posts: 8653
- Joined: 04 Feb 2013 22:17
- Location: Pastel Lands.
Re: Submachine Network Exploration
I think its not posible with the current float engine.WorldisQuiet5256 wrote:I have a suggestion for Mateusz about the SNEE. Could you add a notepad, like the one in Sub 4 where we could type in your own notes. It would make it easier than having to actually write it in real life. Because say you are a person who still hasn't figure out all the Puzzle, and they have to come to the game later. The note they written would be right there. Unlike this situation where s/he had to come back and the note he written on paper s/he accidentally threw out.
Maybe add in the Program that automatically write down something worth noting like in Sub 5 the Root. But not to actually figure out the Clues, just to note down what the coordinate are that have yet to be figure out. Like the clue "This-W1". They would still have to find what "W1" is but when they do find it they still have to actually figure out what the answer to that question is.
ENIHCAMBUS: State of the Art Scanning!