Page 64 of 103

Re: Pastel Community Game project and discussion

Posted: 07 Sep 2013 09:27
by The Abacus
Ancient Crystal wrote:What do you mean by design? Graphical or conceptual?
Conceptual – a graphical one already exists
Boingo wrote:May I point out that we only have five active workers?
Valid point.

Re: Pastel Community Game project and discussion

Posted: 07 Sep 2013 14:42
by Ancient Crystal
The Abacus wrote:
Ancient Crystal wrote:What do you mean by design? Graphical or conceptual?
Conceptual – a graphical one already exists
Exactly, I was just making sure there were no misunderstandings.
The Abacus wrote:
Boingo wrote:May I point out that we only have five active workers?
Valid point.
Five workers and a few critics. But yes, it's a most valid point. As I said,
Ancient Crystal wrote:Not that I don't think most of us would end up in most of them anyway, but still.

Re: Pastel Community Game project and discussion

Posted: 07 Sep 2013 22:26
by Boingo
There is no point in organising 'departments' to work in, unless you mean we worked in areas of the project.
But we know that already, from the signup list.

Our organisation is going fine as it is, our deciding is not...

Re: Pastel Community Game project and discussion

Posted: 07 Sep 2013 22:35
by Babylon
Well listen, with my computer broke, I won't be able to work on any of my other projects for some time, so I have some free spare time which I could do some work in? I don't care how boring or menial, I just think I have the opportunity to do some working here.

Then again, how much can I do without a computer? XD

Re: Pastel Community Game project and discussion

Posted: 08 Sep 2013 07:42
by Boingo
Design some puzzles?

Re: Pastel Community Game project and discussion

Posted: 08 Sep 2013 21:35
by Babylon
I'm on it!

Re: Pastel Community Game project and discussion

Posted: 03 Oct 2013 22:08
by Boingo
Okay.
Reboot.
Try and sort out the entire storyboard by Christmas?

Are any members who are only just starting to come back/popping in going to contribute?

Re: Pastel Community Game project and discussion

Posted: 04 Oct 2013 16:53
by Babylon
Sounds great!

By Christmas? I'm in.

Re: Pastel Community Game project and discussion

Posted: 04 Oct 2013 22:43
by Boingo
UN-BIASED STAT:

Prevention=Motive=Escape. Prevention to Escape=Motive.

In Order of Priority:

~Motive: Keep arguing, ah-- I mean debating-- between Computer Sentience (AC) and Escape Conspiracy+Android (Boingo)
~Prevention: Top three Highest Being (in order) d-37, b-35, f, 32: Respectively, the 'Bubble' Situation, the 'Void' Situation, and the 'Warp' Situation.
~Escape: No official vote, i think, but many were for my Emergency Evac Option...?
~Conspiracy: g), adjustment permitting.





KINDA-PROBABLY-A-BIT-BIASED COMMENTS

I'll add another suggestion: What if we followed the original idea, and had it within a mountain? Inside it, like...City of Ember? The player gets to the exit, but finds it mutilated, and has to find another way out (i.e. Emergency Evac)

The computer sentience. We need to compromise, unless one outvotes the other by a 2/3 majority.
This is biased, but we could fit it into mine (sorry, just a thought, feel free to...whatever :) ) by making it the way to access many of the doors, and reboot many bits of the base-via the 'android'.

Okay, Nuff said.

Re: Pastel Community Game project and discussion

Posted: 05 Oct 2013 21:01
by Babylon
Okay, firsts things first, I thought the base was always going to be under the mountain? That never stopped being a thing right?

Maybe the android could be an artificial intelligence based from a tablet or a smartphone. Just thinking, instead of having a full sized robot follow you around the whole time, why not have it on something pocket sized?