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Re: Pastel Community Game project and discussion

Posted: 02 Sep 2013 13:56
by Ancient Crystal
And me, well, now that I'm back from my three weeks in Germany with only an iPad, I'm back to having a near-unhealthy amount of ways to spend my time.

Perhaps we should do some structuring, just to keep the discussion going? Perhaps create some actual departments of development? Not that I don't think most of us would end up in most of them anyway, but still.

Re: Pastel Community Game project and discussion

Posted: 04 Sep 2013 07:49
by Boingo
In our state of stalemate and general disagreement, it's a tad difficult :)
Check this out though: http://jayisgames.com/archives/2013/08/bnkr.php

Re: Pastel Community Game project and discussion

Posted: 04 Sep 2013 09:48
by The Abacus

Re: Pastel Community Game project and discussion

Posted: 04 Sep 2013 20:36
by Boingo
*facepalm*
I wasn't commenting on how 'great' the artwork may have been, but whether the final artwork may look something like that...or not.

Re: Pastel Community Game project and discussion

Posted: 05 Sep 2013 09:50
by The Abacus
sorry, I misunderstood...

@artwork: maybe, we'll see

First, however, we need a solid plot and a detailed plan

Re: Pastel Community Game project and discussion

Posted: 05 Sep 2013 20:21
by Boingo
(I put that there before i would forget about it :) )

I'm a bit stuck for variation on g), so what if I gave multiple variations, each one getting slightly more off-track from the 'visualised' g) (but still following the original conception)?

And regarding the motive for escape, and the escape...it seems to be again a stalemate between AC and I.
Hurmmm.

I envy mateusz ;)

Re: Pastel Community Game project and discussion

Posted: 06 Sep 2013 11:16
by Ancient Crystal
Okay, what I could come up with was

The Department of fiction- Responsible for backstory and plot
The Department of gameplay- Puzzles, exposition, in-game structural layout
The Department of graphicals- Creation of the necessary imagery
The Department of code- builds the actual game and puts together the motion imagery.
The Department of wittiness- Makes sure the shout outs, brick jokes, subtle Pf references and hidden jokes are all there and in the right places.

Did I forget something?

Re: Pastel Community Game project and discussion

Posted: 06 Sep 2013 11:39
by The Abacus
Ancient Crystal wrote:The Department of fiction- Responsible for back-story and plot
Let's just hope that it's not the Fictional Department.
Ancient Crystal wrote:Did I forget something?
No, but we may consider splitting the department of game-play into two: department of initial game design and department of user interaction/puzzles.

Re: Pastel Community Game project and discussion

Posted: 06 Sep 2013 18:20
by Ancient Crystal
What do you mean by design? Graphical or conceptual?

Re: Pastel Community Game project and discussion

Posted: 06 Sep 2013 23:23
by Boingo
May I point out that we only have five active workers?