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Re: Submachine 9 theories and suggestions

Posted: 26 Jan 2014 04:51
by The Kakama
Maybe he'll update it later.

Re: Submachine 9 theories and suggestions

Posted: 26 Jan 2014 08:31
by Bloodhit
Or he deleted everything and start over from scratch.

Re: Submachine 9 theories and suggestions

Posted: 26 Jan 2014 18:15
by - ak -
gemini wrote:A distinct gameplay mechanic... Hm.

Submachine 9 has... elephants and possibly watermelons
Submachine 8 had layers with the navigator
Submachine 7 had karma portals
Submachine 6 had a single item (connection pod)
Submachine 5 introduced the use of cipher plates
Submachine 4 introduced the use of teleportation
Submachine 3 introduced looping rooms
Submachine 2 introduced the plot
Submachine 1 introduced the experiment

:P
I think we may see the use of Chrono device like we saw in Sub_6... maybe.

I do not expect any more teleportation device since we reached the series' gameplay pinnacle with Karma Portals in both Sub_7 (blue) and 8 (green). At least not until the end of Sub_10 where we reach the new portal device that finally takes us out of Submachine...

Maybe.

Re: Submachine 9 theories and suggestions

Posted: 26 Jan 2014 20:17
by Sublevel 114
About time/Chrono devices...
If this submachine technology is simple, then why did everyone (and Murtaugh too) not use it? Has this technology particular limits or what?

Re: Submachine 9 theories and suggestions

Posted: 26 Jan 2014 20:37
by MateuszSkutnik
- ak - wrote:At least not until the end of Sub_10 where we reach the new portal device that finally takes us out of Submachine...

Maybe.
nice idea.

Re: Submachine 9 theories and suggestions

Posted: 26 Jan 2014 21:02
by Sublevel 114
At least not until the end of Sub_10 where we reach the new portal device that finally takes us out of Submachine...
if you want to know - this is what I want to see. Starting from day when I first time played submachine.

I don't know what do others want to see in the end, but this is my final target. :[

Re: Submachine 9 theories and suggestions

Posted: 26 Jan 2014 22:54
by MateuszSkutnik
is this a DEMAND?
:D

Re: Submachine 9 theories and suggestions

Posted: 27 Jan 2014 04:58
by Sublevel 114
I'm not making the story.
YOU do. :D

Anyway, I will take any ending you prepare to us. And if at the end we have MOMENT OF LAST CHOICE, I will choose escape from Submachine. From freaking hell to normal world.

Re: Submachine 9 theories and suggestions

Posted: 27 Jan 2014 07:03
by The Kakama
That is, assuming that the real world is anything like OUR real world.

Re: Submachine 9 theories and suggestions

Posted: 27 Jan 2014 10:01
by The Abacus
Or that it even exists.
AK wrote:I think we may see the use of Chrono device like we saw in Sub_6... maybe.
Yes, it would be very interesting to see a time mechanic before the series ends. I mean the ruins in Sub0 were created with a time machine, right? And the closest we to time travel was the Chronon, which could only switch between two points in time :?
Sublevel 102 wrote:If this submachine technology is simple, then why did everyone (and Murtaugh too) not use it? Has this technology particular limits or what?
I think the thing here is that time travel technology is NOT simple. The Egyptians were pretty advanced in comparison to other societies and the submachine is a place where things easily get lost (if whole research teams become lost, how easy is it to lose a technology made by a civilisation that has completely disappeared?). Murtaugh probably had the technology, but he probably had only so many time machines.