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Re: PROJECT X (by Sublevel) - development thread
Posted: 08 Feb 2013 20:07
by Vortex
yay! ^_^
Re: PROJECT X (by Sublevel) - development thread
Posted: 08 Feb 2013 20:11
by borys610
Yeah, now we have two ongoing forum games (not counting A'llukin).
Re: PROJECT X (by Sublevel) - development thread
Posted: 10 Feb 2013 09:44
by The Kakama
...and two is better than one.
![Very Happy :-D](./images/smilies/icon_e_biggrin.gif)
Re: PROJECT X (by Sublevel) - development thread
Posted: 10 Feb 2013 11:01
by Vortex
Indeed
![Smile :)](./images/smilies/icon_e_smile.gif)
Re: PROJECT X (by Sublevel) - development thread
Posted: 10 Mar 2013 15:23
by Sublevel 114
Question to you:
So, how many rooms you want to see? And how many rooms should be "accessed at the same time"?
Ruby quest has 25 rooms at the end, and you could step to any of them. A'LLUKIN has more than 50 rooms, but in every chapter you can freely walk only between 1-15 rooms.
So... hmm... 100-150 rooms are good for you? ;)
Re: PROJECT X (by Sublevel) - development thread
Posted: 10 Mar 2013 15:38
by Vortex
MORE!!
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Re: PROJECT X (by Sublevel) - development thread
Posted: 10 Mar 2013 15:40
by Sublevel 114
SRSLY? -_-
Mr Stick adventure has only 2 rooms, but... how long time you were solving that puzzle?
Re: PROJECT X (by Sublevel) - development thread
Posted: 10 Mar 2013 16:58
by Vortex
that was a cheap shot...
![Sad :(](./images/smilies/icon_e_sad.gif)
Re: PROJECT X (by Sublevel) - development thread
Posted: 10 Mar 2013 16:59
by borys610
We haven't solve it yet!
Re: PROJECT X (by Sublevel) - development thread
Posted: 11 Mar 2013 16:18
by Sublevel 114
If I make 200 rooms, it could take ~3 years, because Project Omega will have puzzles harder. Can you pass this experience? It is better to say it now, if you can't.
HOW MANY ROOMS I SHOULD ADD? :D