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Re: Submachine Network Exploration

Posted: 25 Dec 2012 18:30
by Vortex
The multiple earlier versions of Sub1 and the Sub2 sketch are rather a sort of bonus material, like how in some "behind the scenes" we see the early concepts and developments of a film. So they are valuable in that sense.

However the SNEE rooms are in the most part exactly the same as in older versions, exceptuating 291, a little of 523 and the karma portal ones, so what's the point of seeing an earlier version when you can emulate it nearly perfectly by avoiding travelling to the new rooms? :P

Re: Submachine Network Exploration

Posted: 25 Dec 2012 19:12
by Sublevel 114
You don't understand me...
Well, I give up. I just want to ask:
1)Is there a way to play early versions of SNEE?
2)Is there a way TO SAVE current SNEE version to comp/some place?

Re: Submachine Network Exploration

Posted: 25 Dec 2012 19:29
by dVanDaHorns
Sublevel 102 wrote:You don't understand me...
Well, I give up. I just want to ask:
1)Is there a way to play early versions of SNEE?
2)Is there a way TO SAVE current SNEE version to comp/some place?
1) Nope...I don't even think an earlier version of SNEE exists anymore.
2) Given that every single room is stored and loaded separately, I highly doubt it.

Re: Submachine Network Exploration

Posted: 25 Dec 2012 19:55
by Vortex
Sublevel 102 wrote:You don't understand me...
Well, I give up. I just want to ask:
1)Is there a way to play early versions of SNEE?
2)Is there a way TO SAVE current SNEE version to comp/some place?
1) I think Mateusz has some backup copies of SNEE, but only from newer versions, so probably the old ones are lost forever.
2) You can save the independent swfs, but you won't be able to use them because they are site-locked, unless you hack them in some way, an I don't think Mateusz will allow for that.

EDIT: And sorry if I didn't understand you completely :( I sometimes have that feeling that I want to see old versions of a game to compare and see what's changed (or to see the canonical evolution of the in-game time, in the case of an on-going project like this one), and also sometimes I try to collect every single info/artwork I can from a franchise/series I like (the collector's syndrome XD), but in this case I wouldn't have felt the need of any of that, I guess it depends on the person, some want older versions and others don't really care.

Re: Submachine Network Exploration

Posted: 25 Dec 2012 22:26
by MateuszSkutnik
1)Is there a way to play early versions of SNEE?
2)Is there a way TO SAVE current SNEE version to comp/some place?
1. no.
2. no.

Re: Submachine Network Exploration

Posted: 26 Dec 2012 04:57
by The Kakama
What a shame,I never got to see the Twins room before it was updated.

Re: Submachine Network Exploration

Posted: 26 Dec 2012 05:57
by dVanDaHorns
1) I think Mateusz has some backup copies of SNEE, but only from newer versions, so probably the old ones are lost forever.
That I highly doubt. If I were to work on a project of that magnitude, I would edit the specific location files themselves, completely getting rid of the old layout. Having that many .FLAs and .SWFs lying around a computer is sort've a waste of space. So probably not.
Also, what point is it to have a backup that isn't up-to-date?

Anyhow, what Mateusz said. :P

Re: Submachine Network Exploration

Posted: 26 Dec 2012 06:30
by Sublevel 114
no
But WHY? WHY? Old SNEE versions are essential part of Submachine series! I completely disagree. :/
But... well, I know that I can be in the wrong, so it is my last words.

Re: Submachine Network Exploration

Posted: 26 Dec 2012 06:35
by The Kakama
I think doing an archive of SNEE every time an update comes up is very tedious,and most locations look better after an update.

Re: Submachine Network Exploration

Posted: 26 Dec 2012 10:19
by Vortex
Also, what point is it to have a backup that isn't up-to-date?
Dunno, I remember that he said he had backups when the kol location was lost, but he didn't specify.