Re: A story on paper:60
Posted: 16 May 2013 10:31
See if you are able to fly out of there – is there a large enough exit?
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The door is already left ajar.Traskarz: Try to open the door.
60: Ask "Who's there?" to the person behind the machinery.
Snarr: Go inside the aircraft and see if you can pilot it.
Slytz: Keep an eye on Snarr (maybe he knows how to pilot the aircraft.)
Snarr isn't so sure, he hasn't driven any aircraft before, and if he could, then the opening they used to enter the hangar should be big enough to fly out.See if you are able to fly out of there – is there a large enough exit?
Ask what side they are on. If they're on the same side ask if they can help fly everyone out.
60: Which side are you on?Traskarz: Ask the newcomers if they can pilot the aircraft.
60: Can we all get out of here successfully?Can we all get out of there successfully?
Just then, Snarr and Slytz appear:Snarr: Go through the ajar door and try to find a key and/or other supplies.
You, Snarr, Traskarz and the new Tronvan enter one of the aircraft first...Command: Get out of there successfully.