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Re: Submachine 10: the Exit
Posted: 24 Jul 2016 06:49
by Sublevel 114
She's also time traveler, not?
This ability gives you many bonuses...
Re: Submachine 10: the Exit
Posted: 28 Jul 2016 03:58
by Anonymous1
I'm a bit like Elizabeth.
I made a theory about the submachine being sentient back in 2008/2009ish
Everyone laughed and said its not sentient
Then we find out its sentient
I have a pretty deep knowledge of Submachine too
I got the last laugh
Re: Submachine 10: the Exit
Posted: 28 Jul 2016 07:48
by Sublevel 114
you said that twice already
Myself started to consider Submachine as something.. alive... after tenth replay of Sub4, when I translated all notes. No humans, memory loss, blood on the floor and no bodies...
I thought it ate them all. It scared me a lot, as Lighthouse.
Did I say I was amazed by Submachines at first time not because its plot - I didn't translate notes. I was amazed by these holy structures. They attracted me... I was fly, flying on the fire...
Later, they scared me.
Re: Submachine 10: the Exit
Posted: 28 Jul 2016 11:39
by RockyOceanK
I could only understand the Submachine better..after Sub9..with Shiva and such..
Back then I didn't read the notes as much,too.I only read the smaller ones and I could get basic info. I didn't even bother to know how to spell 'Murtaugh'.
I just wanted to see new locations and sub5,6,3,1 weren't so exiting.Then sub7 came out wich had everything and I loved it.Sub8 confused me and after Sub9 I started to read all notes again and check info on the net.Also play the mini games and read theories.
As about the dead bodies missing I kinda thought they disappeared themselves after a while because the subnet had toxic atmosphere that makes living things vanish slowly. Or because we could not see them anyway.
Re: Submachine 10: the Exit
Posted: 28 Jul 2016 19:18
by ThunderDasher
Half of what kept me so interested in Submachine was the setting. The ambients, so familiar yet so strange, so natural and fitting to that world yet housing some deeper mystery hidden within. IIRC Sub5 had just launched when I first played the series (it might actually have been a bit earlier, back in the VERY FIRST version of Submachine 1, but it was short and barren of detail compared to the other versions and I was much too young to keep the experience in mind for long), and the whole atmosphere of the series was gripping.
I think it was on the Lighthouse, when the gramophone-thingy stopped and the Basement track started, that I first realized that I was playing *something else*. No obvious clues, no human interaction, events already unfolded all around paying no mind to the Player's existence, subtle traces of what is and what has been. A larger picture that you must try to fill on your own... The whole mystery behind it all, the unknown world beyond, the feeling that we'll never understand all that there is on the Sub, no matter how much we learn or how much we see.
This geniune feeling of exploration within one's reach is something few people can make. Mateusz Skutnik is a master at doing this - Submachine, Daymare Town, Covert Front, and all those wonderful creations that live and breathe like their own universe, where nothing is there just for the player character, where you're just one among many, where you'll never be spoon-fed, but always pushed towards discovery. You'll find what you can, you'll see strange places, you'll hear new stories, you'll see the scars, the repairs, the destruction and construction. But there is always this lingering feeling that there's more story to those places than you'll ever know. More places beyond imagination, more corners than you can reach, more possibilites than what you see, a world where everything feels legit and realistic. Just like in real life, you're one among many and one person alone will never know everything. But seeing new things - getting a grasp of these new experiences, understanding that you're looking at something more than what is visible - it's just beautiful. Just so beautiful.
Re: Submachine 10: the Exit
Posted: 31 Jul 2016 06:04
by The Kakama
Don't forget the drawing style and the diversity of the rooms.
Re: Submachine 10: the Exit
Posted: 31 Jul 2016 12:43
by RockyOceanK
I remember the end of sub9 when I reached the white portal.The ambient was reaching its peak. There was just one option,to enter it and that time I thought that I was going to be even more alone. No more general guiding from Mur,Liz,others.They were all dead.That was the player's biggest moment.
Re: Submachine 10: the Exit
Posted: 31 Jul 2016 12:49
by Sublevel 114
and then you heard THAT...
first voice in game series
Re: Submachine 10: the Exit
Posted: 31 Jul 2016 16:14
by RockyOceanK
Sublevel 105 wrote:and then you heard THAT...
first voice in game series
That voice of magic indeed.
Re: Submachine 10: the Exit
Posted: 31 Jul 2016 17:13
by Sublevel 114
So... who said that emocleW Welcome line?