Pastel Community Game project and discussion

Boingo
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Re: Pastel Community Game project and discussion

Post by Boingo »

Oh, well done :) Good pic to find
I would agree with you.
But I think that we need to make it look nice in some places, i.e. the living quarters.

Okay. Vortex, are we gonna have another vote for 'Terra Firma' or 'Limbo' yet?
Because I'm finding a compromise on both sides difficult.
We just don't seem to be able to decide on the fact on what sort of limbo it is, and how we interact.
Babylon
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Re: Pastel Community Game project and discussion

Post by Babylon »

Yeah, I agree the living areas should probably look nicer XD

But yeah, I've got a bunch of those pictures we could use as references, I've just been collecting them. I'll put them on the wiki.
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Babylon
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Re: Pastel Community Game project and discussion

Post by Babylon »

I added the menu pictures to the wiki. We might have to make a page for design inspirations.
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Boingo
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Re: Pastel Community Game project and discussion

Post by Boingo »

Ta :)
So, a vote, Vortex?
The Abacus
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Re: Pastel Community Game project and discussion

Post by The Abacus »

What was the link to the wiki again? (sorry, I forgot)
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Boingo
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Re: Pastel Community Game project and discussion

Post by Boingo »

http://pcg-documentation-site.wikia.com
You should stick that on the front page of this thread, Vortex.

Deadline looming. Vortex, vote or not?
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Ancient Crystal
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Re: Pastel Community Game project and discussion

Post by Ancient Crystal »

Hmm, he did say he would be home from this beach of his the day after tomorrow, could he at the moment he be on on his way from there by means that do not allow him to access the forum?
Meet the new boss, same as the old boss, if the old boss had been an octahedron, which they weren't.
Boingo
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Re: Pastel Community Game project and discussion

Post by Boingo »

Fair enough.
Shall we attempt to orchestrate one anyway?
Or keep thinking?
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Re: Pastel Community Game project and discussion

Post by Boingo »

Okay, since nobody is bothering to, and for me, it's the deadline.
Same as last time:

Vote-Cause of Prevention of Escape

a) Transfer into new dimension
b) Transfer into Limbo 'Void' -total darkness surrounding
c) Transfer into Limbo 'Field' -things fade towards edges
d) Transfer into Limbo 'Bubble'
e) No transfer, just plain old 'oh dear, i'm trapped' by objects
f) No transfer, just warped reality
g) No transfer, chip inside the head preventing -need to destroy protocol machine
h) No transfer, force field set up (as reaction to unstable levels)

Vote- In Game Plot (Just vote one)
a) Continue....ah, discussing. :)
b) Settle for 'Good ol' escape' with the evidence while an android is actually being very nasty behind your back http://pcg-documentation-site.wikia.com ... ot_Revised
c) Settle for the 'Inside the Wires' version with a metaphorical escape in hand http://pcg-documentation-site.wikia.com ... _Game_Plot

My vote:

1-e
2-a
3-h
4-b
5-d
6-f

c and g are mine, so...

And I vote a) for the second.

Sorry if I'm grabbing the reins temporarily. Nothing happened, so...
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Ancient Crystal
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Re: Pastel Community Game project and discussion

Post by Ancient Crystal »

I'd say
1- E
2- H
3- F
4- G
5- A(placed here by elemination, what exactly does it mean?)
6- C
7- B
8- D(is that the one where the universe does not go beyond it's content?)

I'm not sure what counts as suggested by me, I'm afraid. Remove what does.

As for the second, I vote C, should that not be allowed, A.
Meet the new boss, same as the old boss, if the old boss had been an octahedron, which they weren't.
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