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Re: Pastel Community Game project and discussion
Posted: 09 Aug 2013 08:11
by The Abacus
Boingo wrote:Something like that.
Little help with ideas to explain why it affects particular areas?
The force of the incident was significantly stronger in particular areas due to innumerable variables in atomic composition (or something) that resulted in dimensional distortion. This, however, is only a theory and the actual cause of the distortion in such areas remains unknown.
Re: Pastel Community Game project and discussion
Posted: 09 Aug 2013 08:24
by Babylon
Problem: if we're trapped in some kind of limbo bubble which nothing can escape
A) How do we escape?
B) Wouldn't we run out of air?
Re: Pastel Community Game project and discussion
Posted: 09 Aug 2013 08:55
by The Abacus
A) I believe that's the purpose
B) Some plants would solve that problem
I'm not exactly sure if the whole facility is trapped in the bubble or just certain areas though...
Re: Pastel Community Game project and discussion
Posted: 09 Aug 2013 09:41
by Vortex
Wait, what's that "limbo bubble" like? like this?
- ccc.png (70.93 KiB) Viewed 1605 times
B) Some plants would solve that problem
how?
Re: Pastel Community Game project and discussion
Posted: 09 Aug 2013 10:29
by Boingo
Not necessarily.
Maybe the android (are we happy with a an exposition?) just gives that theory to the player after he's given the pep talk for chucking a rock in.
Air? Maybe we could leave that to a room where we need to check our supplies? Or should we just have fans buzzing?
Re: Pastel Community Game project and discussion
Posted: 09 Aug 2013 10:46
by Vortex
Boingo wrote:Not necessarily.
Maybe the android (are we happy with a an exposition?) just gives that theory to the player after he's given the pep talk for chucking a rock in.
what?
Boingo wrote:Air? Maybe we could leave that to a room where we need to check our supplies? Or should we just have fans buzzing?
about the air, I don't think that's a problem, if the building is large enough.
Re: Pastel Community Game project and discussion
Posted: 09 Aug 2013 14:13
by Ancient Crystal
Why would we need reagion-specific distortion? Since the building's anyway in limbo, can'twe just have it surrounded by a void?
Perhaps we should settle this dispute reagrding the gameplay before development gets too far in either direction?
Re: Pastel Community Game project and discussion
Posted: 09 Aug 2013 18:21
by The Abacus
OnyxIonVortex wrote:B) Some plants would solve that problem
how?
Plants produce oxygen
Ancient Crystal wrote:Since the building's anyway in limbo, can't we just have it surrounded by a void?
It sounds a lot like A'LLUKIN, so I wouldn't recommend it.
Re: Pastel Community Game project and discussion
Posted: 09 Aug 2013 19:07
by Vortex
The Abacus wrote:Plants produce oxygen
but then we need a pretty big source of light, if not they can't do photosynthesis and produce it.
Ancient Crystal wrote:Why would we need reagion-specific distortion? Since the building's anyway in limbo, can'twe just have it surrounded by a void
surrounded by void? i don't see how's that a distortion then? are you sure you didn't just mean teleport or so?
maybe I didn't follow all the discussion well, but I feel like I'm missing something :/
Re: Pastel Community Game project and discussion
Posted: 09 Aug 2013 21:06
by Ancient Crystal
Well, with a void srrounding the facillity, there would be no need for any distortion, including the region-specific kind.
And abacus, it wouldn't have to be at all similar. If we let a large enough chunk of the ground get ripped along with the facility, cut the player of from the surface, and only let them observe the void (which should be featureless and dark) through a surface camera or two, that particular issue could be easily overcome.
Okay, who supports the idea of the more complex and unique gameplay provided by the concept of the player being an AI of sorts, as described in my post few pages back? Those who do not, please submit an as detailed as possible motivation.