Page 56 of 90

Re: A story on paper:60

Posted: 29 Apr 2013 09:24
by Boingo
Slytz's. what is he, exactly?

Re: A story on paper:60

Posted: 30 Apr 2013 10:11
by The Kakama
Traskarz: Scan the room silently.
Traskarz takes a look at the previously unseen parts of the room.
The front wall, which has a monitor, keyboard, and a door that leads to the power generators;
Image
And the left and back walls:
Image
Snarr: look closer at his (the great and creepy Slytz's) face
Snarr decides that he'd rather not. What if Slytz get's mad at him for looking at his face? Besides, all of you can already see his face.
60: ask,

"do you have any maps of this complex?"
60: Do you have any maps of this complex?
Slytz: Yes, I think I have one inside the computer.
"Why do you need to get out so desperately?"
60: Why do you need to get out so desperately?
Slytz: Because, unlike you, I, Traskarz and Snarr are probably going to die of starvation or thirst if we stay down here for the rest of our lives. And, we need to find a way to get out of here before the main Alpan army comes and totally destroys this place. If we're lucky, we can make it to the defence forces protecting the area.
"Where is this complex situated?" (Take out any maps we have)
You take out the map from the control room and ask:
60: Where is this complex situated?
Slytz: Here. (Pointing to the place now circled in green)
Image
"What happened here?"
60: So, What exactly happened here?
Slytz: I guess, judging from the sounds I heard outside, a bunch of Alpan soldiers came in here to soften up our defences before their main army comes. And I think they also went and blew up the portal, because they don't want us trying to reverse-engineer Tronvan technology and make portals that can transport a lot more than a dozen or so people.
Slytz's. what is he, exactly?
60: One more question: What are you?
Slytz: Same as Traskarz, of course.

Re: A story on paper:60

Posted: 30 Apr 2013 10:33
by Boingo
Ohhhh!
The shock! :shock:
Clever...

Okay, commands:

60: ask slytz if he has a plan, and if not, how 'we' could be of any use.

Re: A story on paper:60

Posted: 30 Apr 2013 12:04
by The Kakama
60: ask slytz if he has a plan, and if not, how 'we' could be of any use.
60: Do you have a plan?
Slytz: Sure, my plan is simple: I restore power to the control room, we go open the elevator doors from there, and open the doors that lead to the hangar, where we can use some vehicles and scram to safety.

Re: A story on paper:60

Posted: 30 Apr 2013 13:32
by The Abacus
Ask Slytz how you can help (you meaning 60, Traskarz and Snarr)

Re: A story on paper:60

Posted: 30 Apr 2013 13:40
by The Kakama
Ask Slytz how you can help (you meaning 60, Traskarz and Snarr)
60: So, how can I, Snarr, and Traskarz help you?
Slytz: I don't know yet, but maybe they will be something I'll need the 3 of you to do.

Re: A story on paper:60

Posted: 30 Apr 2013 13:44
by The Abacus
Slytz: attempt to restore power

Re: A story on paper:60

Posted: 01 May 2013 06:43
by The Kakama
Slytz presses a few buttons, and you hear some mechanical sound coming from behind the corridor.
Slytz: Ok, I've restored power to the control room.

Re: A story on paper:60

Posted: 01 May 2013 07:48
by The Abacus
Try to turn on the elevator

Re: A story on paper:60

Posted: 02 May 2013 10:16
by Boingo
60: Ask Slytz if he needs a translator to understand Snarr
Then, go to the command room.