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Re: Pastel Community Game project and discussion
Posted: 08 Aug 2013 21:34
by Babylon
Yes, this is what we've come down to.
No seriously though, if we can't leave through the front door, we're going to need a good reason as to why not. Blocked with rubble, radiation, flooded, microchip inside the brain, as long as it makes sense. Hell, it could even be a rip in the time-space quantum continuum, as long as it fits with universe.
Re: Pastel Community Game project and discussion
Posted: 08 Aug 2013 21:39
by Ancient Crystal
Yes, it's just that it's an insignifacant detail easily thougt out in five seconds. And yes, it should be a space-time tare. Do you happen to know in what time zone boingo lives?
Re: Pastel Community Game project and discussion
Posted: 08 Aug 2013 21:42
by Babylon
I'm guessing somewhere in the North-Eastern Midwestern South district. No, I'm kidding, I haven't a clue what time-zone Boingo's in. I'm sorry.
I'm in GMT (Or UTC) +1.
EDIT: But yes, you're right about the obstacle things.
Re: Pastel Community Game project and discussion
Posted: 08 Aug 2013 22:00
by Ancient Crystal
That means at least we are in the same time zone. Until we can as him, I think I'll go over his post histrory and check the time stamps.
Edit: My best guess would be gmt -(>~4)or something. I can't be certain, though.
Another edit: I was way off. His profile clearly states he lives in New Zealand.
Re: Pastel Community Game project and discussion
Posted: 08 Aug 2013 22:26
by Babylon
Ahh,that might make coordinating a bit of a trouble then XD
Re: Pastel Community Game project and discussion
Posted: 09 Aug 2013 05:27
by Boingo
Ancient Crystal wrote:Wait, are we discussing the handwaving of certain areas being inaccessible like it's a problem?
Also, boingo, you haven't answered my question.
Sorry. School, and I had a big meeting to go to between that and bed.
It's an international forum, whaddaya expect?
How do I explain this...it's just a matter of which one appeals more to me. Being biased like everyone else would be anyway.
And I always wanted the game to be based on escape, and from that opinion, a practical simple thing preventing us from getting out. Terra firma, you know what I mean? Something solid for once.
I'm not dissing your idea. It's really good. And I can appreciate its advantages.
So let's try collaborating?
Question: This rift. Is it a 'state of limbo' or a new dimension?
Because if it's a state of limbo, I think we can work from there.
(If it is, what about 'distortion' due to this state of limbo?)
(Has anyone read "Blake and Mortimer: 'The Sarcophagi of the Sixth Continent'"?
The comic has so many similarities to what we are doing it's almost as if...well, i doubt it.)
EDIT: Ah. I think i misunderstood you. I'm fine with the idea of the rift to a certain extent, I was more edgy with the robot connections idea. Sorry.
Okay! Lets get this moving, shall we?
Re: Pastel Community Game project and discussion
Posted: 09 Aug 2013 07:12
by Ancient Crystal
Boingo wrote:Ancient Crystal wrote:Also, boingo, you haven't answered my question.
Sorry. School, and I had a big meeting to go to between that and bed.
It's an international forum, whaddaya expect?
Well, you did write a post between my question and the request for an answer to it.
Boingo wrote:
And I always wanted the game to be based on escape, and from that opinion, a practical simple thing preventing us from getting out. Terra firma, you know what I mean? Something solid for once.
Fair point.
Boingo wrote:
Question: This rift. Is it a 'state of limbo' or a new dimension?
Because if it's a state of limbo, I think we can work from there.
(If it is, what about 'distortion' due to this state of limbo?
Yes, mos defenitely limbo.
What distortion? As an alternative to rubble and radiation?
Re: Pastel Community Game project and discussion
Posted: 09 Aug 2013 07:23
by Boingo
No, the rubble and whatnot stays, but the distortion is what seems to prevent us from getting out altogether. Then there's only the problem of explaining why it doesn't go some places...
Lets say somewhere in the game we chuck a rock into one of those distorted bits.
Something really bad happens to that rock.
(The meeting did exist! It was for my swimming. I was just too tired to answer
)
Re: Pastel Community Game project and discussion
Posted: 09 Aug 2013 07:42
by The Abacus
What sort of distortion? Dimensional?
Boingo wrote:Lets say somewhere in the game we chuck a rock into one of those distorted bits.
Something really bad happens to that rock.
Destroyed into oblivion? A complete destruction of it's atomic makeup? etc.
Re: Pastel Community Game project and discussion
Posted: 09 Aug 2013 07:57
by Boingo
Something like that.
Little help with ideas to explain why it affects particular areas?
Are you happy with the evac idea AC?