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Re: Submachine 9 theories and suggestions
Posted: 16 Dec 2013 06:14
by Sublevel 114
No Christmas present????????
-------
Ok, let's wait Temple in next year.
Sub8 development went fast because it was a short game
it was a short game
Re: Submachine 9 theories and suggestions
Posted: 16 Dec 2013 13:48
by Anteroinen
Yeah, it really wasn't that short of a game. Not only was there the gradual unlocking of the layers, you also had to set the levers right and all the other stuff.
Re: Submachine 9 theories and suggestions
Posted: 16 Dec 2013 14:40
by The Kakama
No Christmas present????????
Maybe there might be a 'where is 2014' game.
Or another screenshot of sub9.
Re: Submachine 9 theories and suggestions
Posted: 16 Dec 2013 15:00
by Vortex
I'd be happy for either one
Re: Submachine 9 theories and suggestions
Posted: 17 Dec 2013 13:52
by The Abacus
where is 2014
He said he was playing to make it in the 2012 wrap up:
Mateusz Skutnik wrote:
Is to create 4 games this year, these are, in chronological order:
Daymare Town 4
10 gnomes in…
Submachine 9
Where is 2014?
Re: Submachine 9 theories and suggestions
Posted: 17 Dec 2013 23:39
by MateuszSkutnik
Re: Submachine 9 theories and suggestions
Posted: 18 Dec 2013 00:07
by WorldisQuiet5256
Let me express a Ancient and Wise saying we have in our realm:
"Shit Happens."
Re: Submachine 9 theories and suggestions
Posted: 18 Dec 2013 04:40
by ENIHCAMBUS
I was thinking the same: December is a shit month to make stuff.
Nice elephants tough, not sure how they can awke the forum, but still.
BTW: There will be "Where is 2014" this holidays? It will the best thing to have while waiting for Sub9.
Re: Submachine 9 theories and suggestions
Posted: 18 Dec 2013 05:01
by Sublevel 114
Cute elephants. :)
hmm... Is it part of some puzzle?..
Re: Submachine 9 theories and suggestions
Posted: 18 Dec 2013 10:26
by The Abacus
Just one look at those elephants and I'm willing to wait 32 years...