Submachine 9: the Temple
- WorldisQuiet5256
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Re: Submachine 9: the Temple
Oh. You so sure?
For Example, this Rectangle area is the same as the shape next to it?
Or these two Rubics Cubes on the top of this next image.
Both rotate on smaller equilateral triangles.
One Last Thing, if I take a map of the Temple, and trace a Triangle over the Pyramid, then duplicate it and have one below it, I find it interesting that it stops just above Shiva Head.
Where this particular Area happens to have these two questionable Holes.
My Theory Revolves around the Number 3. That fact that there is these two other theoretical paths that could lead up to the two pipes underneath Murtaugh and Elizabeth Tomb. This temple is known for its symmetry, and the fact that Murtaugh Tunnel can point down, Elisabeth by default, also should have one. Plus, they are close to each other than the map would show.
That is how I figure you have to fold the map. Or at least, put it into a spinning motion.
Ones last thing, Shiva statue below the Temple. Again, by the Law of Symmetry, which we can derive from his 3 Head possibility, I can tell that the Statue acts like something we've already seen inside the Submachine Games before hand.
The Energy Receiver in Submachine 2, the Lighthouse.
For Example, this Rectangle area is the same as the shape next to it?
Or these two Rubics Cubes on the top of this next image.
Both rotate on smaller equilateral triangles.
One Last Thing, if I take a map of the Temple, and trace a Triangle over the Pyramid, then duplicate it and have one below it, I find it interesting that it stops just above Shiva Head.
Where this particular Area happens to have these two questionable Holes.
My Theory Revolves around the Number 3. That fact that there is these two other theoretical paths that could lead up to the two pipes underneath Murtaugh and Elizabeth Tomb. This temple is known for its symmetry, and the fact that Murtaugh Tunnel can point down, Elisabeth by default, also should have one. Plus, they are close to each other than the map would show.
That is how I figure you have to fold the map. Or at least, put it into a spinning motion.
Ones last thing, Shiva statue below the Temple. Again, by the Law of Symmetry, which we can derive from his 3 Head possibility, I can tell that the Statue acts like something we've already seen inside the Submachine Games before hand.
The Energy Receiver in Submachine 2, the Lighthouse.
Last edited by WorldisQuiet5256 on 17 Feb 2015 18:03, edited 1 time in total.
Re: Submachine 9: the Temple
I noticed the same thing.WIQ wrote:One Last Thing, if I take a map of the Temple, and trace a Triangle over the Pyramid, then duplicate it and have one below it, I find it interesting that it stops just above Shiva Head.
But, doesn't that asymmetry throw you off at the top of Shiva's head? I figured that row of three screens and everything below it should be shifted one half screen to be symmetrical.
- WorldisQuiet5256
- karma portal traveller
- Posts: 5667
- Joined: 03 Dec 2012 17:56
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Re: Submachine 9: the Temple
But Shiva Head is not part of the Wisdom Gem of the Temple.
Its like the Energy Receiver.
I do hear your point Error.
Take the Hole directly above Shiva Head, now take the other 3 points to the right of it, and wrap it around back to the 1st.
You would form a 2 dimensional drawing of a 3 Dimensional Wisdom Gem.
Moreover, the Wisdom Gem, we only see 3 sides of it all the time. Since its only known as 3 Dimensional cause it spinning.
Which, Again referee to my Theory.
Its like the Energy Receiver.
I do hear your point Error.
Take the Hole directly above Shiva Head, now take the other 3 points to the right of it, and wrap it around back to the 1st.
You would form a 2 dimensional drawing of a 3 Dimensional Wisdom Gem.
Moreover, the Wisdom Gem, we only see 3 sides of it all the time. Since its only known as 3 Dimensional cause it spinning.
Which, Again referee to my Theory.
Re: Submachine 9: the Temple
Not sure if someone brought this up already, but take a gander at this:
Remember at the end of Sub1, when we step into the elevator?
(yes, who doesn't)
Then we ride the elevator up.
Up.
At the end of Sub8 we step through the doorway. Where do we go?
To the garden, of course.
We know that the Water Pantheon and the Garden must be close to each other based on their color schemes and backgrounds. Yet the Water Pantheon Background does not have those silhouetted bricks in the back.
Therefore it's logical to assume that the Water Pantheon is up in the air somewhere. (Maybe floating like the little island where the beamer is)
Yet we end up on the ground in the Garden.
So...is it logical to assume that the device between Sub8 and Sub9 is also an elevator, but one that goes down, not up?
duality at its finest, ladies and gentlemen
Remember at the end of Sub1, when we step into the elevator?
(yes, who doesn't)
Then we ride the elevator up.
Up.
At the end of Sub8 we step through the doorway. Where do we go?
To the garden, of course.
We know that the Water Pantheon and the Garden must be close to each other based on their color schemes and backgrounds. Yet the Water Pantheon Background does not have those silhouetted bricks in the back.
Therefore it's logical to assume that the Water Pantheon is up in the air somewhere. (Maybe floating like the little island where the beamer is)
Yet we end up on the ground in the Garden.
So...is it logical to assume that the device between Sub8 and Sub9 is also an elevator, but one that goes down, not up?
duality at its finest, ladies and gentlemen
- Sublevel 114
- layer restorer
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- Joined: 11 Dec 2012 20:23
Re: Submachine 9: the Temple
1) this purple staff can be fog or something like this
2) why elevator? It just can be LONG WAY forward down. With stairs.
2) why elevator? It just can be LONG WAY forward down. With stairs.
Bender...Error 3113 wrote:Remember at the end of Sub1, when we step into the elevator?
(yes, who doesn't)
Re: Submachine 9: the Temple
Because an elevator would fit better with the duality, that's why
XD
I be stubborn with you
XD
I be stubborn with you
- Sublevel 114
- layer restorer
- Posts: 16587
- Joined: 11 Dec 2012 20:23
Re: Submachine 9: the Temple
maybe you're right :D
I even thought: why we think we stepped at Sub9 beginning right after we completed Sub8?
Maybe we walked through the whole city between games. (Submachine 8.5. good stuff, ye?)
I even thought: why we think we stepped at Sub9 beginning right after we completed Sub8?
Maybe we walked through the whole city between games. (Submachine 8.5. good stuff, ye?)
Re: Submachine 9: the Temple
Lol, but we would miss so many beautiful things, Mat wouldn't do that to us
Also, take note of the floor in the last screen of Sub8. Same floor as the beginning in Sub9. Not hard to believe that it was a lift that simply descends down. Even same shape and everything.
Also, take note of the floor in the last screen of Sub8. Same floor as the beginning in Sub9. Not hard to believe that it was a lift that simply descends down. Even same shape and everything.
- Sublevel 114
- layer restorer
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- Joined: 11 Dec 2012 20:23
Re: Submachine 9: the Temple
That's logical.
:D
btw
what do you think about this wooden circle on the floor?
:D
btw
what do you think about this wooden circle on the floor?
Re: Submachine 9: the Temple
maybe where a hydraulic lift is attached below
or artistic purposes
(no, the hammer doesn't work there)
(but of course, you already tried that.)
or artistic purposes
(no, the hammer doesn't work there)
(but of course, you already tried that.)