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Re: Sublevel's stories and artwork

Posted: 30 Apr 2016 13:34
by Sublevel 114
at least it won't be abandoned forever

Re: Sublevel's stories and artwork

Posted: 30 Apr 2016 13:56
by Vortex
yeah, I'm glad you finally decided to continue it :)

Re: Sublevel's stories and artwork

Posted: 20 Jun 2016 21:30
by Sublevel 114
penalty

Image

Re: Sublevel's stories and artwork

Posted: 20 Jun 2016 21:34
by Vortex
that from mr. Stick?

Re: Sublevel's stories and artwork

Posted: 20 Jun 2016 21:37
by Sublevel 114
one of possible new game mechanics to give you motivation in solving key-in-lamp puzzles.

when each wrong command and waste of time is leading you to...

https://www.youtube.com/watch?v=3mUylqSE4Fk

Re: Sublevel's stories and artwork

Posted: 21 Jun 2016 00:02
by gil2455526
Sublevel 105 wrote:penalty

Image
Image

Re: Sublevel's stories and artwork

Posted: 21 Jun 2016 02:06
by ENIHCAMBUS
^That

Re: Sublevel's stories and artwork

Posted: 21 Jun 2016 09:04
by Sublevel 114
Poor Gil and Eny. You got bad influence in childhood.
Tentacles don't call weird associations in me.

:twisted:

Re: Sublevel's stories and artwork

Posted: 21 Jun 2016 09:26
by Vortex
well, my first reaction wasn't much better
"is that a drunk starfish??" XD

Re: Sublevel's stories and artwork

Posted: 21 Jun 2016 17:19
by Sublevel 114
talking seriously: I won't change mechanic for Mr. Stick.
Except adding plot and completing all rooms before chapter starts.
That means: No death penalties and stalker monsters with tentacles. :P

Uber, another story I wanted to launch some time ago, was supposed to introduce such mechanic. If you couldn't solve easy puzzles or wander around for long time, stalker enemy would come to your location and you would have to save your life, running and hiding. (Mechanic is "borrowed" from Arcane, Clock Tower and Amnesia games.)

Also: I finished drawing the main room.
Other rooms are in Chaper 1-2's style. That means if I pass through this last barrier, I will be able to continue chapter.

:)