Re: Pastel Community Game project and discussion
Posted: 03 Aug 2013 22:42
(Wrote this before our resident sphere)
Good point, though it will be difficult to implement. A first-person shooter would be one thing, but special powers of a millitary or weaponizeable character would be tricky to implement in a gameplay-enhancing way in a Pnc. Not saying it can't be done though, it would have quite some potential if done properly. Considering that it's nature would have some relevance to the backstory, ideas anyone?
As for the weapon being a Mcguffin, that doesn't prevent the conspiracy from revolving around it.
No---. Those are tropes. Wery living and usable tropes. Not even discredited ones. Defenitely not cliches. Not remotely. At all.
Good point, though it will be difficult to implement. A first-person shooter would be one thing, but special powers of a millitary or weaponizeable character would be tricky to implement in a gameplay-enhancing way in a Pnc. Not saying it can't be done though, it would have quite some potential if done properly. Considering that it's nature would have some relevance to the backstory, ideas anyone?
As for the weapon being a Mcguffin, that doesn't prevent the conspiracy from revolving around it.
_-_32OnyxIonVortex wrote:now that we're choosing a story with many cliches (big conspiracy, mental powers, powerful organization, experiment goes wrong, accident with few survivors, etc.), at least that would be a deviation to what most pnc games (that I have played) allow for.
No---. Those are tropes. Wery living and usable tropes. Not even discredited ones. Defenitely not cliches. Not remotely. At all.