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Re: Submachine 10: the Exit

Posted: 04 Jan 2016 06:29
by - ak -
Jatsko wrote:Maybe one or two? I said some, not all :D
Sure, some more interesting and/or popular theories.

Re: Submachine 10: the Exit

Posted: 05 Jan 2016 03:31
by Jatsko
Found an interesting auditory connection between the Karma facility and the Resin mine...can anyone else hear it?

Re: Submachine 10: the Exit

Posted: 05 Jan 2016 03:58
by ENIHCAMBUS
You mean the ambient, right?

I also notice that starting sound of the Cliffs area sounds like the sound of 076.

Re: Submachine 10: the Exit

Posted: 05 Jan 2016 06:47
by Jatsko
Yes, I do mean the ambient :D

Re: Submachine 10: the Exit

Posted: 05 Jan 2016 12:01
by Sublevel 114
If you played SNEE, you immediately detect something is not right in Sub10 OST...
That's why I thought Thumpmonks took some music from SNEE. It's kind of hard to make more than ten ambients without any used source.
That's why Sub10 soundtrack listens strange and different from previous games'.

Re: Submachine 10: the Exit

Posted: 05 Jan 2016 18:54
by Jatsko
Well, it seems like we have some new crucial info concerning teleporters...

Re: Submachine 10: the Exit

Posted: 05 Jan 2016 19:02
by ENIHCAMBUS
I thought about that actualy. If you know binary you know they are actualy numbers.

000 = 0, maybe its Layer 8 as its were we end up after Sub9
001 = 1
010 = 2
011 = 3
100 = 4
101 = 5
110 = 6
111 = 7

Re: Submachine 10: the Exit

Posted: 05 Jan 2016 19:05
by Vortex
http://www.pastelland.com/forum/viewtop ... 400#p72950

What do you have to say now, Sublevel? :twisted: :twisted: :twisted:

Re: Submachine 10: the Exit

Posted: 05 Jan 2016 19:12
by Jatsko
I have a question:
Mat wrote:At that early stage I thought that the game will sport the same teleporter as in Submachine 4 for example, you’ll just jump between layers.
Does this mean that Sub4 teleporters jump between layers or not? Something tells me no...

Re: Submachine 10: the Exit

Posted: 05 Jan 2016 19:16
by Vortex
What I understand from this phrase is that the teleporter would have had the same aspect as in Sub4, only that now it jumped between layers.