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Re: Submachine 10 Theories and Suggestions

Posted: 05 Jun 2014 23:56
by ShadowNiL
WorldisQuiet5256 wrote:
Pulsaris wrote:If the collapse is repaired, then why are there black voids in sub4-7?
Not all of it is repaired. Murtuagh never got around to fixing Layer 3, where he is originally from.
And Layer 3 would be where we, the Player, were located in space-time from Sub 1-Sub 7, correct? I.E. Until the BGKP (Big Green Karma Portal) "changed our direction", right? Or am I missing something?
EDIT: Then how does that explain the same black voids of Layers 1, 3, and 6, from Sub 8?

(Layer 1, The Dock, has a black void background.
Layer 2, the Cardinal Church, has a space void background filled with stars - not a true black void background - and what appears to be A SUN, with a weird orange cloudy cosmic flow of a sky.
Layer 3, The Cog Trees, has the black void background.
Layer 4, the Large Sewers, has an unknown outside background, so it could be anything outside the "endless" pipes.
Layer 5, The Water Pantheon of Sub 8, and by extension, the Temple of Sub 9, as well as the apparent entirety of The Knot which the Temple is located in, has a purple hazy sky background.
Layer 6, the Armory, has a black void background, which you can see if you look at the window where the barrel of the cannon is poking out of.
Layer 7, the Bamboo Town, has a pure milky white-sky background.)
WorldisQuiet5256 wrote:
OnyxIonVortex wrote: Though you and Worlds can argue that (in which I already specified earlier) Murtaugh was holding onto his Karma Arm that allow him to be in multiple Layers at the same time.
Again, I don't see that being the case:
This is inside a Karma Portal
Image

Such as an example being from Submachine 7, when we first use them, we only use them when there is an obstacle in the way. Like the lock door.

But if there were a fraction of himself in all 7 layers, it allowed him to get around obstacle in the way. He just had to focus himself in a neighboring layer with a physical location where the obstacle is not in another layer. Like we had to do in order to progress in Submachine 8 with the navigator.
IMO that karma portal inside image is actually the portal from the outside. The ring of circles being the boundaries of the portal (the "walls" if you will), while the blue line inside it is our path through the portal. The blue "bulge" going down the line would be us, the Player, travelling inside it to the other side. Seems accurate, given that Submachine is us looking at the world from a side view! Case in point: The various pipes and narrow passages we all went through the games in (Sub 2, Sub 5, Sub 6, Sub 8, Sub 9) are all seen from the outside. Therefore, the Karma Portal insides are also seen from the outside view, looking in.
WorldisQuiet5256 wrote:
- ak - wrote:Yes, Mateusz did say that there's only one Murtaugh. Then Worlds brought up an interesting question that there could be "copy" of him or at least "part" of him in the other Layers.
It was actually mention in Submachine 8, in a secret Note.
I don't quite recall reading that...
WorldisQuiet5256 wrote:
Dimensions wrote:
- Doesn't he understand that his karma portals are shattering this dimension?

- This dimension? You mean the third one? You know that's not even the original dimension, right? What do you think is more important - the origin or the flawed copy?
Yes that person is right, all of the Layer/Dimension are not the original, but Murtuagh was originally from the 3rd layer, was he not? But I think he/she mean when he/she says "What more important - The original or the flawed copy?" I think he/she was talking about Murtaugh, not the Layers. We just assumed that is what he/she meant until Submachine 9 came out and showed us that Murtuagh was originally from the 3rd Layer.
I don't follow. You mean that the Karma Portals (sorta excluding the Big Green Karma Portal of Sub 7) are localized in their own layer, while other layers' Karma Portals only take you to places in them? Like, say, if I were to go in a Karma Portal in Layer 5, it couldn't take me to another location in Layer 7 or any of the other 8 layers?

Re: Submachine 10 Theories and Suggestions

Posted: 06 Jun 2014 00:20
by WorldisQuiet5256
What I mean was that Murtuagh used his Karma Portals to get around Obsticals in One layer, but going through a parallel layer that had the same location, ljust like the player did in Submachine 7 when he used Murtuagh Karma Portals.

My point being with that internal Karma Portal image is the detail, seven circle, which Murtuagh uses his Karma Arm to reach through all of the layers at once until he reaches the other location of the layer he is already in.

To better explain, say you have a TV with 20-30 channels, but you don't have cable or such were you have to navigate to the channel you want with the channel up and Channel down button. Now image your flipping through the channels really fast looking for something in particular, to when you accidentally went past it and you have to go around one more time to reach it quicker.

Here a video link to demonstrate what I mean
Channel surfing

My point is, Murtuagh first draw one end of the Karma Portal, to where he reaches through all 7 layers at once until he find one of his counterparts in another layer that can walk two feet from the first Murtuagh who has the obstacle in front of him, to which counterpart draws the other end of the Karma portal and makes a shorter distance between two point.

Like that Episode of Fringe, where they had to infiltrate Liberty Island, which was run by the enemy, so what they did was have one of them cross over to the parallel universe they knew and went over to the Liberty Island in that universe until she then cross over to her original universe while infiltrating the island.

Re: Submachine 10 Theories and Suggestions

Posted: 09 Jun 2014 16:04
by Babylon
Wow, only just realized how close we are to the end. It hadn't quite dawned on me that Submachine 10 was the final game.

Re: Submachine 10 Theories and Suggestions

Posted: 09 Jun 2014 17:15
by ShadowNiL
Babylon wrote:Wow, only just realized how close we are to the end. It hadn't quite dawned on me that Submachine 10 was the final game.
*Cough* wrote:SPIN-OFFS

Re: Submachine 10 Theories and Suggestions

Posted: 09 Jun 2014 17:16
by Vortex
fortunately :)

Re: Submachine 10 Theories and Suggestions

Posted: 09 Jun 2014 19:21
by ThunderDasher
Speaking of which, Sub10 is making me sad. For "Us" and for "Them."

"We" are going to the end of the series. Where everything is (supposed to be) answered. Then we will know everything... but isn't the series exactly fun for destroying everything we though that was correct about the Sub, time after time, game after game? Even though there might be spin-offs, the essence of the truth will still be there. We'll be enlightened. But do we really want to know the truth?

"They" are the new players. New fans, those who can already play all games in a sequence. The mystery will be completely lost for them. When I first played the Sub, I believe Sub5 had just been recently launched. Sub6 was a complete incognito for all Sub fans at that time. As a part of that time, I was left there wondering what could the Sub really be. Not a single game in my whole life moved me as much as the Sub did - I wanted so bad to know, to understand, and I always liked how even though every game revealed more about the story, each game also meant that many other questions would be raised.

This waiting game was a huge part of the fun - between the launch of each game, I was left with lots of time to think, to wonder, to imagine. MONTHS between each game! This made the story much, much more significant to me - because I wanted to know, as the story was interesting, but I could not know more, because there were no other games. Waiting in doubt was, somehow, one huge part of the series' fun. It mattered more for me because the other games weren't immediatly accessible to me. When a new gamer comes, though, he'll be able to simply swim from Sub1 to Sub10, because they're all for him to play. No days waiting for the mystery to reveal itself. No hope for a new bit of information on the next game - he knows that there's an end with answers.

My point here is that I'm afraid that, when the Sub ends, also will one of its greatest trumphs - how it manages to force the player to think about what they've just seen. When you can simply play the next game, you won't look for the answers from your head, or think about it. Just play the next one and everything will be shown quickly. It won't matter that much for new Sub players, because they can play all games from the go - and so they don't need to think about the series' world. They'll be missing great part of the fun.

...I think that the Submachine means way too much for me. :I

Re: Submachine 10 Theories and Suggestions

Posted: 09 Jun 2014 19:35
by Babylon
No, I feel the same way. I think everyone does :D

Re: Submachine 10 Theories and Suggestions

Posted: 09 Jun 2014 21:51
by WorldisQuiet5256
.....Not Me.
Oracle wrote:Everything that has a beginning, has an End.
But.....
WiQ wrote:Start at the Beginning, finish at the End. Start at the Beginning, finish at the End.

Re: Submachine 10 Theories and Suggestions

Posted: 09 Jun 2014 22:11
by Sublevel 114
Not much time ago, I wanted to see confirmation Submachine 10 is not last game of main series. I wanted it so much...

But when Sub9 got released, when I heard 'Welcome' voice, when I saw 'if you want to leave the structure' and 'to be concluded in Submachine 10: The Exit' , I suddenly understood that THAT is what I have waited for so much time. I DID want to see that message.

I remember time when I first time played submachine, when I became fan, when I became "blind explorer", lost in endless world of Submachine Network.
All that time I went further... to meet that moment, when my great wish is performed. Moment, when it all finishes. When I know what Submachine is. When I become free...

And even if Player doesn't leave/escape from Submachine, I believe we all will become free.

Re: Submachine 10 Theories and Suggestions

Posted: 10 Jun 2014 05:28
by Pulsaris
When did you all have the illusion that every question will be answered in Sub10?

When did you all have the illusion that the Player wanted to solve the mystery of submachines?

The storyline will end soon, but the questions will continue; and in the end, the storyline is about escaping the SubNet all along.