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Re: Submachine 9 theories and suggestions

Posted: 15 Nov 2013 23:38
by The Abacus
Sublevel 102 wrote:
We didn't end inside a wall because of the structure of the Plan.
oh, ok...
I thought that was implied...

Re: Submachine 9 theories and suggestions

Posted: 16 Nov 2013 12:03
by Sublevel 114
When its been said that all items will return, you can pretty much say that they will be used again
like poor cipher plates and Edge's trash bin?
I mean take a think back to the Chronon in Sub6... only that room, where time could be changed, would allow the box to become rusted letting us snatch the connection stick.
The box was just that, a metal box. But in a certain part of the area we were in, it changed into a connection stick! Sort of.
I absolutely sure we just cheated the system. Cube-container for connection pod had to be opened with inputing correct code in Edge's terminal panel.
Chronon room pretty shows that everything, placed there, would become on 100 years older/younger.

Me think

Re: Submachine 9 theories and suggestions

Posted: 16 Nov 2013 12:16
by Vortex
Chronon room pretty shows that everything, placed there, would become on 100 years older/younger.
I wonder what would have happened if the player had entered the room while the time travelling stuff was taking place... would he just dissapear (I don't think the player is more than 100 (-or whatever) years old)? or be reduced to a zygote? or simply rejuvenate all of his cells?

EDIT:
gemini wrote:Though I have to wonder about something else... we used the device to traverse to different layers. Since we didn't use it to traverse through the doorway leading to the temple, could where ever we end up, change the purpose of the device? Maybe we can only use it to switch to different locations in the temple, like the cipher plate system in Sub5?
That's a good idea. Anyways, if we are to keep it, and we click on it, it has to do something when we press a button. At least a message saying it doesn't work, or something. Right?

Re: Submachine 9 theories and suggestions

Posted: 16 Nov 2013 12:34
by Sublevel 114
btw, about old notes:
https://twitter.com/MateuszSkutnik/stat ... 1507635200
Mateusz Skutnik: So... Where were we... https://twitter.com/MateuszSkutnik/stat ... 12/photo/1

Cube Enthusiast: We are going to keep that hammer, right?

Mateusz Skutnik: yes, we'll keep them all.

Cube Enthusiast: I was just joking about escape game continuity issues. I think we don't need all those notes.

Mateusz Skutnik: there's no reason why we shouldn't keep them.
Maybe Mateusz will add puzzle, and the answer will be inside one of old note?
Remember m= in Sub2?

Re: Submachine 9 theories and suggestions

Posted: 16 Nov 2013 12:46
by Vortex
Sublevel 102 wrote:Maybe Mateusz will add puzzle, and the answer will be inside one of old note?
Remember m= in Sub2?
I think the notes probably won't be accesible, just like at the beggining of Sub6 ("some old notes"). Also, I think it would be unnatural to hide a clue for a game in a note from an older game, especially when there are so many notes. And the note with the value of m was found in Sub2, not Sub1.

Re: Submachine 9 theories and suggestions

Posted: 16 Nov 2013 12:55
by Sublevel 114
:/
So, we will again put notes in trash bin? And pictures...
Wait... Pictures!!!

What about explanation picture? Seven lines connect with each other... Perfect chance to create puzzle!

Re: Submachine 9 theories and suggestions

Posted: 16 Nov 2013 13:25
by Vortex
That makes sense. That note was rather pointless in Sub8, now in Sub9 we might finally know what was it about :)

Re: Submachine 9 theories and suggestions

Posted: 17 Nov 2013 12:31
by Sublevel 114
XD

10%!

Re: Submachine 9 theories and suggestions

Posted: 17 Nov 2013 14:21
by RuloCore
Release date: tomorrow lol

Re: Submachine 9 theories and suggestions

Posted: 17 Nov 2013 17:17
by WorldisQuiet5256
Stop it with the creepy face.