Hmm, you have a point, although I think you'd be more worried about the puzzles or something.
Anyway, it makes sense given the quality of the rooms are supposed to be better than in the previous Daymares, and maybe it would take too long to make more rooms.
Last edited by The Kakama on 13 Aug 2013 15:28, edited 1 time in total.
Anonymous wrote:To a game player it would Seem that they're visiting different towns, very different from each other. But I'm sure you know the intrigue a player feels when they stumble upon a simple room or area they've seen somewhere else in an earlier game. "But here?! This isn't Town 1! Why is this same earlier room here?!" It adds intrigue. (It screws with their minds. Heh heh.) Or exactly the same but it's a perfect mirror image. This leaves the player wondering if they really 'left' or not.
So you have the diversity of new places, coupled with a haunting subliminal repetition.
Mateusz Skutnik wrote:Step right up into the darkness, kids. Nothing to be afraid of here. There’s a certain feeling of deja vu in this place. I feel I’ve been here before. Like in DMT2…
Balance is imperative; without it, total collapse and destruction is imminent.